Skip to content

WireColor Pro

by markulie·Workflow

Images © markulie. Used for product review; image policy.

Why we like it

WireColor Pro brings randomization, presets, gradients, and material conversion together in one 3ds Max script, and its open-source MaxScript nature makes it easy to inspect.

What is WireColor Pro?

WireColor Pro is a MaxScript tool for Autodesk 3ds Max focused on manipulating object colors, materials, and instances within a scene. It can randomize the wirecolors of 3D objects, apply colors to entire groups, and synchronize colors across instances so that duplicated objects stay consistent. It also sets gradient colors between selected objects for smooth transitions, and alters wirecolor in real time.

The script ships with five curated color presets — Pastel, Gray, Toxic, Clay, and Random — and offers flexible targeting, letting you apply changes to Geometry, Shapes, Groups, All Objects, or a Selection. A dual color picker gives precise control, and undo/redo support with full history lets you experiment. Its smart selection handling works either on a selection or across the entire scene.

Beyond colorization, WireColor Pro can convert object colors into material colors, with a choice between physical and standard materials, and it can remove materials from multiple objects at once for scene cleanup. Formerly known as ProColor, the tool is aimed at 3D artists, designers, and technical artists. A tutorial in Italian by Marcello Pattarin is available, along with a demo video.

Who is WireColor Pro best for?

WireColor Pro is best for 3D artists, designers, and technical artists working with object colors, materials, and instances in 3ds Max scenes.

How much does WireColor Pro cost?

WireColor Pro is completely free to download and use.

Key features

  • Random colorization of objects, with five curated presets: Pastel, Gray, Toxic, Clay, and Random
  • Instance-aware coloring that keeps duplicated objects consistent
  • Gradient colorization for smooth transitions between selected objects
  • Flexible targeting across Geometry, Shapes, Groups, All Objects, or a Selection
  • Material conversion of object colors, with a choice of physical or standard materials
  • Batch material removal across multiple objects at once
  • Dual color picker and undo/redo support with full history

Tags

#3ds Max#MaxScript#wirecolor#color randomization#instances#materials#gradients#open source

Frequently asked questions

What host software does WireColor Pro run in?

WireColor Pro is a MaxScript tool built for Autodesk 3ds Max. It works with object colors, materials, and instances inside the scene, offering randomization, curated presets, gradient mapping, and material conversion. Because it is written as an open-source MaxScript, the code is available on the developer's GitHub page. For details on supported 3ds Max releases, check the developer's page, since specific version compatibility is not stated here.

How does WireColor Pro keep instanced objects consistent?

WireColor Pro includes instance-aware coloring, letting you synchronize colors across duplicated objects so a scene that relies on instances stays uniform. Alongside instance sync, it can randomize colors, apply gradient transitions between selected objects, and target Geometry, Shapes, Groups, All Objects, or a Selection. Undo/redo support with full history lets you try different options and roll them back without committing to a result.

Can WireColor Pro convert colors into materials?

WireColor Pro can convert object colors into material colors, letting you choose between physical and standard materials. It also includes batch material removal, so you can strip materials from multiple objects at once during scene cleanup. These material tools sit alongside the color features — randomization, presets, gradients, and instance sync — within the same interface, giving you both color and material control from a single script in 3ds Max.

Is WireColor Pro free to use?

WireColor Pro is listed as free in this catalog, and it is described as an open-source MaxScript tool, with its code hosted on the developer's GitHub page. For the current license terms and any usage conditions, refer to the developer's page directly. That page is also where you can find the tool itself, a demo video, and a tutorial in Italian by Marcello Pattarin.

Similar plugins