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1-Click Lod Generator

by Rana Abdullah·Workflow

Images © Rana Abdullah. Used for product review; image policy.

Why we like it

Earns its place in the Superhive library for automating the full LOD workflow — decimation, naming, grouping, and export — from a single Blender panel.

What is 1-Click Lod Generator?

1-Click LOD Generator brings LOD creation into Blender through a single panel. Select any mesh, set custom decimation ratios, and generate LOD0 through LOD3 with one click. A live polygon count preview shows exactly how many polys each level will have before you generate, and the results are auto-named _LOD0 through _LOD3 and grouped under a clean parent empty.

Export options cover FBX and GLB/glTF, compatible with Unity, Unreal, Godot, and web pipelines. A custom export path lets you choose any output folder rather than the default /LODs/, while an unsaved file guard prevents accidental exports to unknown paths. Place at Origin mode stacks all LODs at the source location for production-ready output.

The addon works under the LOD Tools tab in the N panel, with a clean, minimal UI. Per-level visibility toggles show or hide individual LODs directly from the panel, and a Clear LODs button removes all generated LODs for a clean restart. It suits game asset pipelines, AR/VR creators, and batch LOD automation.

Who is 1-Click Lod Generator best for?

1-Click Lod Generator is best for game asset pipelines, AR/VR creators, and anyone running batch LOD automation for Unity, Unreal, Godot, or WebGL.

How much does 1-Click Lod Generator cost?

1-Click Lod Generator is completely free to download and use.

Key features

  • Generate LOD0–LOD3 with a single click using custom decimation ratios
  • Live polygon count preview showing how many polys each LOD will have before generation
  • Auto naming (_LOD0 to _LOD3) with all LODs grouped under a clean parent empty
  • Export as FBX or GLB/glTF, compatible with Unity, Unreal, Godot, and web pipelines
  • Custom export path to any output folder, plus an unsaved file guard against exports to unknown paths
  • Per-level visibility toggles and a Clear LODs button, all under the LOD Tools tab in the N panel
  • Place at Origin mode to stack all LODs at the source location

Tags

#LOD#game-ready#mesh decimation#Blender addon#asset optimization#FBX export#AR/VR

Frequently asked questions

Which Blender versions does 1-Click LOD Generator support?

1-Click LOD Generator supports Blender versions 2.8 through 4.5, and works with both the Cycles and Eevee render engines. This broad version range covers most current and recent Blender installations. The addon lives under the LOD Tools tab in the N panel, so once installed you access all of its controls from a single, clean panel inside Blender rather than through separate menus.

What export formats does 1-Click LOD Generator produce?

1-Click LOD Generator exports LODs as FBX or GLB/glTF, formats compatible with Unity, Unreal, Godot, and web pipelines. You can set a custom export path to any output folder rather than being limited to the default /LODs/ directory. An unsaved file guard prevents accidental exports to unknown paths, and Place at Origin mode stacks all LODs at the source location for production-ready output.

Is 1-Click LOD Generator free?

1-Click LOD Generator is listed as free in this catalog, and it is distributed under the GPL license. For current licensing terms and any purchase details, it is best to check the developer's page directly, since terms can change over time. The addon is credited to creator Rana Abdullah, who also handles support inquiries through the product listing where you can message the developer with questions. Beyond licensing, the addon covers the full Level of Detail workflow in Blender, generating LOD0 through LOD3 and exporting them for use in Unity, Unreal, Godot, and web pipelines.

How do I remove LODs generated by 1-Click LOD Generator?

1-Click LOD Generator includes a Clear LODs button that instantly removes all generated LODs for a clean restart. All generated levels are grouped under a clean parent empty and auto-named _LOD0 through _LOD3, so they stay organized while present. The panel also provides per-level visibility toggles, letting you show or hide individual LOD levels directly without deleting them. All of these controls sit under the LOD Tools tab in the N panel, so managing and clearing your generated LODs happens from the same clean, minimal interface used to create them.

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