Cleaning 3D scans frees up computer resources, saving more than 80% of memory in some cases, but done by hand it eats time, averaging around five minutes per scan across a large collection. 3D Scan Cleaner, an add-on for Blender by Ignacio Matey, reduces that to a couple of clicks.
The Clean Geometry menu drives the work. Decimate Ratio controls how far the mesh is simplified, Floor Height removes vertical geometry to strip out the ground that scans usually carry, and X/Y Cut does the same along the X and Y axes. Apply decimates the mesh, deletes the floor and XY sides, and removes extra mesh islands, while Reset clears the modifiers. Applying is destructive, so you re-import the object to recover the original geometry.
Fix Texture opens the Texture Paint viewer with the Cloner tool to patch stretched or missing texture spots, and Instance Geometry lets you reuse a cleaned scan without duplicating data or risking crashes, with an option to randomize instances. It requires Blender 3.1 or higher.