
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Angles Of Dice·Workflow
Images © Angles Of Dice. Used for product review; image policy.
Stands out in the superhive library for doing one job well: batch renaming UV maps with clear reporting and native undo, rather than bundling dozens of unrelated features. Released under the GPL license.
Andra Uv Rename is a Blender add-on from Angles Of Dice that renames UV maps in a single click. Select any number of objects, open the sidebar with N, switch to the Edit tab, and apply a name to the whole selection at once. It's built for batch work, processing multiple objects at the same time.
The add-on offers three renaming modes: Blender standard applies "UVMap", Maya standard applies "map1" for cross-software compatibility, and custom name lets you type any name and apply it everywhere. During each run it skips non-mesh objects and reports how many meshes were processed, how many were skipped, and how many had no UVs. Renames integrate with Blender's native undo system, so Ctrl+Z reverts them.
Andra Uv Rename is listed as compatible with Blender 2.92 through 4.5 and is released under the GPL license. It's marked as a Blender Extension compatible add-on, with Cycles noted as the render engine used.
Andra Uv Rename is best for game developers exporting assets to engines, cross-software artists moving between Blender and Maya conventions, studio pipelines enforcing naming standards, and solo artists keeping UV layers tidy.
Andra Uv Rename is completely free to download and use.
Andra Uv Rename is listed as compatible with Blender versions 2.92 through 4.5, so it covers a wide span from older releases to recent builds, including 4.5. It's a Blender add-on and is marked as Blender Extension compatible, with Cycles noted as the render engine used. If you're running a version within that range, it should install and run as a standard add-on. For versions outside that window, check the developer's page from Angles Of Dice for the latest compatibility details before installing.
Andra Uv Rename works from Blender's sidebar. Select your objects using Shift+click or box select, press N to open the sidebar, then click the Edit tab. From there you choose a renaming mode and apply it: Blender standard for "UVMap", Maya standard for "map1", or a custom name you type in. It processes all selected objects at once, skips non-mesh objects, and reports how many meshes were processed, how many were skipped, and how many had no UVs.
Andra Uv Rename includes a Maya standard mode that renames UV maps to "map1" in one click, matching Maya's naming convention. This helps when receiving assets from Maya artists or sending files to Maya-based studios. It also offers a Blender standard mode for "UVMap" and a custom name mode where you type any name and apply it across your scene. All three modes work across multiple objects at once, so you can conform an entire selection to a single naming standard.
Andra Uv Rename supports full undo through Blender's native undo system, so pressing Ctrl+Z reverts a rename just like any built-in operation. If you apply the wrong naming mode or rename by mistake, you can step back without manually restoring names. It integrates completely with Blender's undo, meaning the batch rename behaves like a native tool rather than a separate action you would have to reverse by hand.
Andra Uv Rename is listed as free in this catalog and is released under the GPL license. For current licensing terms and any purchase details, check the developer's page from Angles Of Dice. As a Blender add-on marked Blender Extension compatible, it installs like other add-ons within the supported Blender range of 2.92 through 4.5. Once installed, it batch renames UV maps in one click using Blender standard, Maya standard, or custom naming modes across multiple objects at once.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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