
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by G42 Studios·Workflow
Images © G42 Studios. Used for product review; image policy.
Anim Favorites earns its place in the Blender library by targeting one specific friction point: repeatedly retyping filter text in the Graph Editor and Dope Sheet. It lives in the editor header with no panels or floating windows, and it doesn't replace Blender's own filtering system.
Anim Favorites is a Blender add-on from G42 Studios that stores filter text as clickable favorites in the Graph Editor and Dope Sheet header. Instead of retyping the same filter keywords, you click a saved favorite to apply it instantly and keep animating.
As channel data grows dense, isolating the channels you need can mean entering filter text or hiding and revealing data over and over. Anim Favorites saves the filter text you use most and recalls it from the editor header, with no extra panels, floating windows, or changes to your existing workflow.
Favorites can be stored per file as local, or across all Blender projects as global, and you can promote them between the two. Modifier keys let you extend, invert, or isolate channels when applying a favorite. It doesn't generate animation, modify rigs, or replace Blender's filtering system — it removes the repetitive setup around filters you already use.
Anim Favorites is best for animators working with dense channel data, complex or long-form animation projects, and workflows that require frequent channel isolation.
Anim Favorites is completely free to download and use.
Anim Favorites lists compatibility with Blender 4.2 through 5.0 and is a Blender Extension-compatible add-on. If your Blender falls in that range, it installs as a standard add-on and places its favorites directly in the Graph Editor and Dope Sheet header, with no extra panels or floating windows. For versions outside the 4.2 to 5.0 range, check the developer's page before installing to confirm current support and avoid running it on an untested build.
Anim Favorites is released under the GPL license. That's the same license family Blender itself uses, and it governs how you can use, modify, and redistribute the add-on. If you plan to adapt it or bundle it into a larger workflow, review the GPL terms on the developer's page for the specifics. For everyday use inside Blender's Graph Editor and Dope Sheet, the GPL license places no obstacle in front of saving and applying your filter favorites.
Anim Favorites supports modifier keys when you apply a saved favorite, letting you extend, invert, or isolate channels rather than only applying the filter as-is. This means a single stored favorite can serve more than one purpose depending on the key you hold while clicking. The favorites live in the Graph Editor and Dope Sheet header, so applying them keeps you in the editor you're already working in. The add-on doesn't replace Blender's own filtering system; it recalls filter text you'd otherwise retype.
Anim Favorites can store favorites two ways: per file as local favorites, or across all your Blender projects as global favorites. You can also promote a local favorite to global and move a global one back to local, so a filter you build in one file can follow you into others. This helps when you reuse the same channel filters across complex or long-form animation projects. The choice of local or global storage stays under your control for each favorite you save.
Anim Favorites is listed as free in this catalog. Licensing and pricing can change over time, so check the developer's page for the current terms before you download. The add-on itself is distributed under the GPL license, which governs how it can be used and shared. Regardless of cost, its function stays the same: saving filter text as clickable favorites in the Graph Editor and Dope Sheet header and recalling them with a single click.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.