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Animation Baker : Armatures & Actions Merger

by JJArtworks·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

As the first module of JJArtworks' JJ Animation Tools, Animation Baker earns its place for consolidating modular rigs and their NLA animations into a single export-ready armature and baked action, without touching the source objects.

What is Animation Baker : Armatures & Actions Merger?

Animation Baker : Armatures & Actions Merger is a Blender add-on from JJArtworks, released as the first module of the JJ Animation Tools collection for Blender 5.0 and above. It automates the merging of modular animations, combining multiple armatures and their NLA animations into a single unified armature and a single baked action while preserving animation integrity.

The process is non-destructive. It creates copies of all armatures and meshes, applies their transformations, and leaves the original objects intact in their collections. A prefix system renames bones with a customizable prefix per armature, updates the FCurves to match, and renames mesh vertex groups to maintain skinning and avoid naming conflicts. Active NLA tracks are baked automatically, with intelligent detection of the animation range and one baked action generated per armature.

Meshes can optionally merge into a single object with non-armature modifiers applied before merging. Results land in a dedicated MERGED collection, with original collections hidden and color coding applied. An integrated FBX export lets you set an export path and asset name, and batch processing handles multiple objects at once for export to game engines such as Unity, Unreal Engine and Godot.

Who is Animation Baker : Armatures & Actions Merger best for?

Animation Baker : Armatures & Actions Merger is best for blender artists assembling modular characters from multiple parts, each with its own armature, who need a single unified rig and action for export to game engines.

How much does Animation Baker : Armatures & Actions Merger cost?

Animation Baker : Armatures & Actions Merger is completely free to download and use.

Key features

  • Combines multiple armatures into a single unified armature and merges their baked actions into one Merged action
  • Automatically bakes all active NLA tracks, detecting the animation range and generating one baked action per armature with visual keying support
  • Prefix system renames bones with a customizable prefix per armature, updates FCurves, and renames mesh vertex groups to avoid naming conflicts
  • Non-destructive workflow that copies all armatures and meshes, applies transformations to the copies, and preserves originals in their collections
  • Optional mesh merging into a single object, with non-armature modifiers applied before merging and reparenting to the merged armature
  • Automatic organization into a dedicated MERGED collection, hiding original collections and applying color coding
  • Integrated FBX export with configurable path and asset name, plus batch processing of multiple objects at once

Tags

#armature merging#NLA baking#animation#FBX export#game engine export#rigging#non-destructive workflow

Frequently asked questions

Does Animation Baker work with Blender 5.0?

Animation Baker is built for Blender 5.0 and above, released as the first module of JJArtworks' JJ Animation Tools. It runs inside Blender and works with the NLA editor, baking active NLA tracks into keyframed actions with intelligent detection of the frame start and end. Because it targets Blender 5.0 and later, older versions aren't listed as supported here. For confirmation on your exact build and any updates, check the developer's page before installing.

Does Animation Baker export to Unity or Unreal Engine?

Animation Baker includes an integrated FBX export step, letting you define an export path and a custom asset name. It is aimed at producing a single asset with one armature for export to game engines such as Unity, Unreal Engine and Godot. Batch processing lets you handle multiple objects at once with configured FBX export, so a modular character can leave Blender as one unified rig and one baked action rather than several separate armatures.

How does Animation Baker avoid bone naming conflicts?

Animation Baker uses a prefix system to prevent naming clashes when combining rigs. It automatically renames all bones with a customizable prefix, one per armature such as Body, Clothes or Hair, then updates the FCurves to match the new bone names and renames mesh vertex groups so skinning stays intact. This lets multiple armatures merge into a single unified armature without bones from different parts colliding during the merge.

Does Animation Baker keep my original objects intact?

Animation Baker works non-destructively by operating on copies rather than your source objects. It automatically creates copies of all armatures and meshes, applies transformations such as location, rotation and scale to those copies, and preserves the originals intact in their collections. Results go into a dedicated MERGED collection, with original collections hidden automatically and color coding used to identify the merged output. It can also optionally merge all meshes into a single object and apply non-armature modifiers first.

Is Animation Baker free?

Animation Baker is listed as free in this catalog. Pricing and licensing can change over time, so for the current terms and any purchase details it is best to check the developer's page directly. The add-on is published by JJArtworks as the first module of the JJ Animation Tools collection, built for Blender 5.0 and above. A demo video is also available if you'd like to see it before installing.

Alternatives to Animation Baker : Armatures & Actions Merger

Also in Workflow for Blender.

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