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Animation Tools

by Animander·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Stands out in the superhive library for gathering a broad range of keyframe and pose helpers—timing intervals, cleanup, onion skinning, and pose flipping—into one Blender panel.

What is Animation Tools?

Animation Tools is a Blender add-on that collects a range of keyframe and pose utilities aimed at streamlining common, tedious animation tasks. It brings functions like Push Keyframes, Move Keyframes to a set frame, Add Keyframe Value, Clean Keyframes, and Set Keyframe Interval together in one panel, which is available in the 3D viewport and, since the V1.01 update, the graph editor.

On the keyframe side, Push Keyframes shifts selected keys along the timeline by any interval, Clean Keyframes strips out redundant matching keys and can also trigger Blender's built-in decimate, and Set Keyframe Interval places stepped keys at your chosen spacing with a selectable interpolation type. Loop Selected repeats keyframes a set number of times, and Select all Curves grabs every fcurve, keyframe, and handle straight from the viewport.

For rigged characters, it adds Copy Bone Position across a frame range, Keyframe all Bones on shared frames, Reset Bones, Flip Pose, and Constrain Objects to Bones. Motion Paths and Onion Skin round out the set, and many tools are reachable through a pie menu on the customizable 'e' hotkey.

Who is Animation Tools best for?

Animation Tools is best for blender animators handling keyframe timing edits and pose or armature work.

How much does Animation Tools cost?

Animation Tools is completely free to download and use.

Key features

  • Push Keyframes shifts selected keys along the timeline by a set interval, with an optional upper threshold; keys before the current frame stay unaffected.
  • Clean Keyframes removes redundant keyframes that share the same value, keeping only the first and last, and can optionally run Blender's built-in decimate.
  • Set Keyframe Interval places stepped keyframes at a specified spacing across a selected bone or object, with a dropdown to choose the interpolation type.
  • Pose tools include Copy Bone Position across a frame range, Keyframe all Bones on shared frames, Reset Bones to default, and Flip Pose (requires side suffixes like .L/.R).
  • Onion Skin can be set on a mesh with frames before and after and customizable colours.
  • Select all Curves grabs every fcurve, keyframe, and handle for an object or bone directly from the viewport, Move Keyframes shifts selected keys to the current or a specified frame, and Add Keyframe Value adds a set value to multiple keyframes at once.
  • A pie menu opens on the 'e' hotkey (customizable in preferences), and the panel is available in the viewport and the graph editor.

Tags

#Blender#animation#keyframes#pose tools#onion skinning#workflow#add-on

Frequently asked questions

How do I access Animation Tools inside Blender?

Animation Tools places its panel in the 3D viewport, and since the V1.01 update the panel is also available from the graph editor window. Many of its functions are additionally available through a pie menu, which opens with the 'e' hotkey in object or pose mode in the viewport. That hotkey can be reassigned in the addon preferences if it clashes with your existing shortcuts. Between the panel and the pie menu, the keyframe and pose tools can be reached without moving through Blender's separate editor tabs.

Is Animation Tools free to use?

Animation Tools is listed as free in this catalog. Because licensing and any pricing can change over time, check the developer's page on superhive for the current terms before you download. The add-on covers a set of keyframe and pose functions—such as Push Keyframes, Clean Keyframes, Set Keyframe Interval, Onion Skin, and Flip Pose—so it is worth confirming you are getting the current version, V1.01, with its added interpolation and decimate options.

Does Flip Pose in Animation Tools require specific bone naming?

Animation Tools includes a Flip Pose function that mirrors a selected pose when you select all bones and run the tool. It requires the bones to use correct side indicator suffixes, such as .L/.R or _L/_R, so the tool can identify left and right pairs. If your rig follows that naming convention, flipping a pose is a single button press rather than a manual mirror. Rigs without proper side suffixes will not flip correctly, so it is worth checking your bone names first.

Can Animation Tools remove redundant keyframes automatically?

Animation Tools includes a Clean Keyframes function that removes redundant keyframes. When a run of keyframes all share the same value, it deletes the extras and keeps only the first and last. Since the V1.01 update, it also has a toggle to run Blender's built-in decimate function at the same time, which cleans up extra keyframes along curves. Together these give you two ways to thin out cluttered fcurves, either by stripping identical values or decimating dense curves.

Does Onion Skin in Animation Tools affect viewport performance?

Animation Tools offers an Onion Skin function you can set on a mesh object, choosing the number of frames before and after and customizing the colours. It notes that highly detailed objects, or a wide range of frames, may impact viewport performance. If you notice slowdown while onion skinning, reducing the frame range or applying it to lighter geometry can help keep the viewport responsive. It gives a quick way to see surrounding frames directly on your mesh during animation.

Alternatives to Animation Tools

Also in Workflow for Blender.

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