
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by RIGITOON STUDIOS·Workflow
Images © RIGITOON STUDIOS. Used for product review; image policy.
Animator's Glove Suite stands out in the Superhive library for pairing a cursor-driven puppeteering HUD with image-based finger capture, keeping gesture work inside the Blender viewport.
Animator's Glove Suite adds an interactive hand gesture modal operator to Blender, working directly in the 3D viewport. Rather than rotating individual bones, you puppeteer character hands by moving your mouse to blend between custom target poses in real time, with gesture labels and icons displayed on screen as you animate.
At its heart is a 7-node radial system—one center node and six outer nodes—that blends poses based on cursor proximity, with connecting lines showing pose influence. Enabling Auto-Key drops keyframes automatically while you puppeteer. Hand setups can be saved and loaded as .json files across characters and scenes, poses can be mirrored between right and left, and rotation data can be locked to a slot from the viewport with one click.
The suite also captures finger poses from images through an image-based AI pipeline and applies them to presets, useful for setting up VRChat asset gestures. Polish tools include keyframe cleaning with user-defined thresholds, iterative auto-smoothing, and a Fingers Only mode. Companion modules add retargeting for non-standard rigs and a dedicated Finger Capture add-on.
Animator’S Glove Suite is best for animators, game developers and VRChat avatar creators building hand gestures and finger animations on rigs in Blender.
Animator’S Glove Suite is completely free to download and use.
Animator's Glove Suite installs like a standard Blender add-on. Download the .zip file, open Edit > Preferences > Add-ons, click Install, then enable Animation: Animator's Glove. To use it, select your character's armature, enter Pose Mode, and open the Animation tab in the N-panel to load presets or capture poses into the seven available slots. Click Start Puppeteering, glide the mouse to blend poses, and right-click or press ESC to lock in the gesture and exit the modal.
Animator's Glove Suite works by default with standard rigs such as Mixamo, Daz and Cascadeur. For rigs with non-standard bone namings, the developer provides a separate Retargeting add-on that calibrates unique rig structures for pose transfer. The mirroring tools transfer poses symmetrically between right and left and support parallel-axis rigging systems. If your rig uses standard bone naming, the base suite should handle it without the retargeting module.
Animator's Glove Suite includes a Finger Capture module that extracts finger poses from images and applies them to your presets. After enabling Animation: Animator's Glove Finger Capture, you install mediapipe and download the model, then select your armature and an input image for the pose. A preview shows the finger pose detection, and you can lower the Min Detection Confidence value to capture a pose the default setting misses.
Animator's Glove Suite is listed as free in this catalog. Because licensing terms can change, check the developer's Superhive page for the current details before downloading. The suite also references companion modules, including Retargeting and Finger Capture, so review the developer's page to confirm what is included and any requirements such as installing mediapipe for the image-based finger capture feature.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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