
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by ParametrStudio·Workflow
Images © ParametrStudio. Used for product review; image policy.
Architect Core Toolkit earns its place in the superhive library as a bundle assembled by an architect from tools used in real project work, bringing geometry cleanup, Cycles materials, and post-production passes under a single architectural workflow.
Architect Core Toolkit for Blender is a bundle created by an architect and built from tools used in daily professional practice. It targets architectural visualization professionals, generalists, and 3D artists, connecting three stages of the workflow: geometry preparation, realistic shading, and post-production.
Cleaner handles the PREPARE stage, cleaning and optimizing imported or broken geometry in one click by removing doubles, fixing normals, and removing unused materials. It is built for architectural models, scans, CAD imports, and client data from sources like SketchUp and Revit. MAD covers shading with a material library calibrated for Cycles and focused on realism and consistency. CID handles the FINISH stage, generating masks for every object or material and exporting Color ID passes for Photoshop or Affinity, with passes generated by object or by material.
A bonus tool, MAI (Materials For Architectural Import), is included free with the bundle. It resets broken Revit and Rhino FBX material values to Blender defaults, giving a clean baseline before material work begins.
Architect Core Toolkit is best for architectural visualization professionals, generalists, and 3D artists working in Blender who need to prepare imported geometry, shade in Cycles, and produce Color ID passes for post-production.
Architect Core Toolkit is completely free to download and use.
CID, the post-production tool in Architect Core Toolkit, fully supports Blender 5.1 as of version 1.4.0. CID handles the finishing stage by generating masks for every object or material and exporting clean Color ID passes for use in Photoshop or Affinity. Pass generation is automated with no manual setup required, and you can produce passes by object or by material. For details on other Blender releases, check the developer's page on superhive.
Cleaner, the preparation tool in Architect Core Toolkit, cleans and optimizes imported or broken geometry in a single click. It removes doubles, fixes normals, and removes unused materials. The developer notes that importing from SketchUp, Revit, or online libraries often results in messy geometry, which Cleaner is built to address. Cleaner is designed for architectural models, scans, CAD imports, and client data, and it can be used on any imported asset or for general scene optimization. The stated result is lighter scenes and artifact-free renders.
MAD, the material library in Architect Core Toolkit, is calibrated for Cycles. It was developed during years of professional architectural practice and focuses on realism and consistency, aiming for predictable photorealistic results. MAD sits in the shading stage of the toolkit, between geometry preparation with Cleaner and post-production with CID. If you render in Cycles and want a consistent architectural look, this is the material set the bundle provides. Check the developer's page for the full material list.
MAI (Materials For Architectural Import) is a bonus tool included free with Architect Core Toolkit. It resets broken Revit and Rhino FBX material values to Blender defaults, giving you a clean baseline before you begin real material work — one click instead of fixing hundreds of materials by hand. MAI is described as a natural companion to Cleaner in the preparation stage, and it has been tested on Blender 5.1. It handles material values, while Cleaner addresses broken geometry.
Architect Core Toolkit is listed as free here in our catalog. It bundles three tools — Cleaner for geometry preparation, MAD for Cycles shading, and CID for post-production Color ID passes — along with the bonus MAI material tool. Because licensing and pricing can change over time, check the developer's page on superhive for the current terms before you download. That page also carries the documentation and any details on the individual tools within the bundle.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.