
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by CelladorProject·Workflow
Images © CelladorProject. Used for product review; image policy.
Earns its place in the superhive library by consolidating material, origin, transform, and asset-prep utilities into a single N-Panel for Blender arch-viz and environment work.
Architect Layout Utility Tools is a Blender add-on from CelladorProject aimed at environmental artists and architectural visualization professionals. It groups several utilities for material management, object organization, transformation operations, and asset preparation, all accessible from the N-Panel under View3D > Architect.
The add-on covers a range of controls. Material Control handles batch renaming and applying materials with Pascal_Snake_Case formatting. Center Control offers precise origin manipulation, while Transform Control applies batch scaling, rotation, and transformation application. Utility Control adds object renaming, collection management, and smart visibility controls. For asset work, Smart Asset Prep automates preparation with empty hierarchy creation in cluster and individual modes, and Smart Asset Instancer handles asset instancing at origin using CTL control empties.
It runs on Blender 4.2.0 and later, works with the Cycles, Eevee, and Blender-Internal render engines, and is distributed under the MIT license. A demo video is available, and the current release is version 1.3.4.
Architect Layout Utility Tools is best for environmental artists and architectural visualization professionals preparing and organizing assets in Blender.
Architect Layout Utility Tools is completely free to download and use.
Architect Layout Utility Tools targets Blender 4.2.0 and later, and its listing spans versions 4.2 through 4.5, so recent 4.x releases in that range are covered. It also works alongside the Cycles, Eevee, and Blender-Internal render engines. If you run a build older than 4.2.0, the add-on falls outside its stated compatibility, so updating Blender first is the safer path. Check the developer's page for the latest compatibility notes as new Blender versions ship.
Architect Layout Utility Tools lives in the N-Panel inside the 3D Viewport, at View3D > N-Panel > Architect. After enabling the add-on, open the sidebar in the viewport and select the Architect tab to reach its controls. From there you can access Material Control, Center Control, Utility Control, Transform Control, Smart Asset Prep, and Smart Asset Instancer. For step-by-step guidance, the developer provides documentation and a demo video on their page.
Architect Layout Utility Tools is released under the MIT license. In this catalog it is listed as free, so for current licensing terms and any purchase options, check the developer's page directly. The current release noted for the add-on is version 1.3.4, and it is compatible with Blender 4.2.0 and later. If you need details beyond the MIT terms, the developer's page and documentation are the best places to confirm what applies to your project.
Architect Layout Utility Tools is listed as compatible with the Cycles, Eevee, and Blender-Internal render engines. Its tools cover material management, object organization, transformation operations, and asset preparation, and it runs on Blender 4.2.0 and later. The add-on is accessed from the N-Panel under View3D > Architect. For more on how each control behaves in your setup, the developer's documentation and demo video provide further detail.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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