
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Digital DiLeo·Workflow
Images © Digital DiLeo. Used for product review; image policy.
ARKit Magic earns its place for turning multi-mesh ARKit driver setup into a one-click Master Mesh workflow, paired with a timeline-based Edit Mode for adjusting blendshapes.
Facial rigging with ARKit in Blender means managing shapekeys across multiple objects like eyes, teeth, hair and clothing. ARKit Magic centers on a Master Mesh System: designate a main mesh as the driver source, then link any secondary object to it with one-click linking through automated drivers. Animate a blend shape on the Master Mesh and every linked object follows. It supports all 52 standard ARKit blendshapes.
A specialized Edit Mode turns the timeline into a visual editor. Each blendshape is represented on the timeline, so you can jump between shapes to make adjustments and compare movements frame-by-frame for precise facial expressions, rather than hunting through the properties panel.
Multi-object support fits complex avatars, VTubers and cinematic characters, with hair following a brow-raise or glasses reacting to a cheek-puff. The workflow runs in four steps: prepare the 52 ARKit shapekeys on the Master Mesh, connect teeth, eyes or accessories through the ARKit Magic panel, edit shapes across the timeline, then keyframe the Master Mesh or use a face-cap app like Live Link Face. It ships as a Blender add-on (.zip) with lifetime updates, compatible with Blender 5.0+ and licensed under GPL.
Arkit Magic is best for blender artists rigging facial animation across multiple meshes, including complex avatars, VTubers and cinematic characters.
Arkit Magic is completely free to download and use.
ARKit Magic lists compatibility with Blender 5.0 and later, and it's registered as a Blender extension-compatible add-on. It's delivered as a .zip add-on file, and its render engine is listed as Cycles. Because the stated compatibility floor is Blender 5.0+, running it on earlier releases isn't listed as supported. For the current version requirements before installing, check Digital DiLeo's developer page, which reflects the latest details straight from the creator.
ARKit Magic supports all 52 standard ARKit blendshapes. The workflow starts by setting up those 52 shapekeys on a Master Mesh, which acts as the driver source. From there you connect secondary objects such as teeth, eyes or accessories through the ARKit Magic panel, and automated drivers link them to the Master Mesh. Animating a blend shape on the Master Mesh then drives every linked object, keeping the full rig in sync across separate meshes.
ARKit Magic is built for multi-object rigs, linking secondary meshes to a single Master Mesh through automated drivers. Once linked, animating a Master Mesh blend shape makes every connected object follow, such as hair reacting to a brow-raise or glasses responding to a cheek-puff. It suits complex avatars, VTubers and cinematic characters. You can keyframe the Master Mesh directly or drive it from a face-cap app like Live Link Face to bring the whole character to life.
ARKit Magic includes a specialized Edit Mode that turns the timeline into a visual editor for blendshapes. Each blendshape is represented on the timeline, so you can jump quickly between shapes to make adjustments and compare movements frame-by-frame for frame-perfect facial expressions. This replaces the usual hunt through the properties panel one shapekey at a time. Edit Mode fits into the workflow after you connect your secondary objects and before you keyframe the Master Mesh.
ARKit Magic is listed as free here in our catalog, and it's distributed under the GPL license. Pricing and licensing terms can change over time, so for the current terms, along with what's included such as the Blender add-on .zip and lifetime updates, check Digital DiLeo's developer page, which reflects the latest details straight from the creator. The add-on itself is delivered as a downloadable .zip file.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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