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Arkitautoriger

by Liyou·Workflow

Images © Liyou. Used for product review; image policy.

Why we like it

ArKitAutoRiger earns its place in the superhive library for narrowing facial rigging down to the 52 standard ARKit blendshapes, with a route for pulling UE5.6 facial capture into Blender.

What is Arkitautoriger?

ArKitAutoRiger is a Blender add-on for building an ARKit 52-blendshape facial rig. If you already have the 52 standard ARKit blendshapes sharing the same topology, the add-on can assemble a facial rig from them. The developer describes it as easy to use.

It also supports UE5.6's video facial capture. Facial capture animations from UE5.6 can be imported into Blender, where you can modify the animation and render the result. Exporting animations out of the engine requires an additional purchase of a separate engine plugin called Facial Controller Exporter.

The add-on works with Blender 4.0 through 4.5 and is listed as a Blender extension. It renders through Cycles and Eevee, ships under the GPL license, and includes documentation. A demo video is available on the developer's page.

Who is Arkitautoriger best for?

Arkitautoriger is best for blender artists setting up ARKit 52-blendshape facial rigs and bringing UE5.6 facial capture animations into Blender for editing and rendering.

How much does Arkitautoriger cost?

Arkitautoriger is completely free to download and use.

Key features

  • Builds an ARKit 52-blendshape facial rig from 52 standard ARKit blendshapes that share the same topology
  • Supports UE5.6 video facial capture
  • Imports UE5.6 facial capture animations into Blender for modifying and rendering
  • Compatible with Blender 4.0 through 4.5 as a Blender extension
  • Renders with Cycles and Eevee
  • Includes documentation
  • Distributed under the GPL license

Tags

#ARKit#facial rig#blendshapes#Blender add-on#facial capture#UE5.6#rigging#animation

Frequently asked questions

Does ArKitAutoRiger work with Blender 4.5?

ArKitAutoRiger lists compatibility with Blender 4.0 through 4.5 and is registered as a Blender extension. It renders using Cycles and Eevee, so animations set up with the rig can be viewed and output through either engine inside Blender. It ships under the GPL license. For the exact behaviour on your specific point release, the developer's page and included documentation are the best reference before you install.

What do I need before ArKitAutoRiger can build a facial rig?

ArKitAutoRiger requires 52 standard ARKit blendshapes that share the same topology; given those, the add-on can build a facial rig from them. The developer describes the add-on as easy to use. Because it depends on that blendshape set, having your ARKit blendshapes prepared with consistent topology beforehand is the key prerequisite. Documentation is included to guide the process, and a demo video is available on the developer's page.

Can I export the facial capture animations out of the engine with ArKitAutoRiger?

ArKitAutoRiger supports UE5.6's video facial capture and can import those facial capture animations into Blender, where you can modify the animation and render it. Exporting the animations, however, requires an additional purchase of a separate engine plugin called Facial Controller Exporter, which is not part of ArKitAutoRiger itself. So the import, editing and rendering side happens in Blender, while getting animations out of the engine relies on that extra plugin.

Is ArKitAutoRiger free?

ArKitAutoRiger is listed as free here in the catalog, and it ships under the GPL license. Keep in mind that exporting UE5.6 facial capture animations out of the engine relies on a separate plugin, Facial Controller Exporter, which is an additional purchase. For the current terms covering ArKitAutoRiger itself, along with the included documentation and demo video, the developer's page is the place to check before you download.

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