
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Skava·Workflow
Images © Skava. Used for product review; image policy.
Atlas Pro earns its place in the Superhive library for handling atlasing across multi-material production assets, deduplicating shared materials, and writing engine-ready PBR output in a single command.
Atlas Pro is a Blender add-on by Skava for building texture atlases from production scenes. Select your meshes, pick a resolution, and click Create PBR Atlas: the tool walks every material slot of every selected object, dedupes identical materials, packs source textures into a single unified atlas per map type (Albedo, Normal, ORM, Emission), rewrites the UVs of each face to fit its tile, builds a single Principled BSDF material, and assigns it to every object.
It reads Base Color, Normal, Roughness, Metallic, AO and Emission from every material slot and builds packed atlases at 512, 1K, 2K or 4K, with an optional ORM combined map (R=AO, G=Roughness, B=Metallic). A recursive node-chain walk finds the source Image Texture through up to 8 levels of intermediate nodes. Original material lists are stored in a custom property before replacement, so the change is reversible.
Beyond PBR atlases, Atlas Pro builds trim sheets in horizontal, vertical or grid layouts, generates palette textures from dominant colours, offers LOD-aware atlas allocation, and includes a standalone Channel Pack with ORM, Unity Standard, Unreal ORM and Mobile Compact presets.
Atlas Pro is best for game artists shipping to Unity, Unreal or Godot, environment artists on open-world, mobile or VR projects, hard-surface modellers using trim sheets, indie developers, and tech artists building automated content pipelines.
Atlas Pro is completely free to download and use.
Atlas Pro supports Blender 3.0 through 4.5 and later. It runs from the N-panel: open the AtlasPro tab, go to the PBR Atlas panel, select your meshes in the viewport, set the resolution, tick the maps you want, and click Create PBR Atlas. A progress cursor shows the percentage, and on completion the info bar reports materials processed, objects touched, and draw calls saved. The atlas data is engine-agnostic, so it works with any render engine.
Atlas Pro reads every material slot of each selected object and emits a tile per material, so production assets such as clothes, vehicles and characters with three to ten materials per object are handled. This behaviour can be toggled off to revert to active-slot-only processing. Identical materials referenced multiple times across the selection are merged into one atlas tile, producing a tighter atlas and larger draw-call savings. A recursive node-chain walk finds the source Image Texture through up to eight levels of intermediate nodes.
Atlas Pro stores the original material lists in a custom property before replacement, so the change is reversible. When you re-run the tool, the existing atlas material is reused rather than creating duplicates like Atlas.001 and Atlas.002, keeping the file clean. The ORM atlas's red channel is multiplied into Base Color so ambient occlusion contributes to shading. You can also set an output folder to write each atlas image to disk as PNG using a custom naming template.
Atlas Pro is listed as free in this catalog. For current licensing terms and any conditions on commercial use, check the developer's page. The tool is a Blender add-on that works with any render engine, since the atlas data is engine-agnostic, and it targets pipelines shipping to Unity, Unreal, Godot and glTF through its configurable naming tokens. Its Channel Pack also ships with ORM, Unity Standard, Unreal ORM and Mobile Compact presets for packed RGBA output.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.