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Auto-Frame

by Ken Hes·Workflow

Images © Ken Hes. Used for product review; image policy.

Why we like it

Auto-Frame earns its place in the superhive library as a focused navigation aid for Blender, framing your current selection so you don't have to reach for the numpad period key each time.

What is Auto-Frame?

Auto-Frame is a Blender add-on from Ken Hes that moves the viewport camera to whatever you currently have selected, whether that's an object, a mesh element, or a bone. The effect is similar to pressing the numpad period key every time something is selected, so the view frames your selection automatically.

Because the framing happens on its own, less manual navigation is needed when moving between objects in a scene, which the add-on describes as a way to reduce navigation-related hand RSI. It also works to prevent the "Camera Zoom Lock" that can occur when moving from micro to macro distances, and it includes customizable zoom modes.

Auto-Frame is built as a Blender extension add-on and is compatible with Blender 4.2 through 5.0. It's released under the MIT license, ships with documentation, and has a demo video available.

Who is Auto-Frame best for?

Auto-Frame is best for blender users who frequently jump between objects, mesh elements, or bones and want the viewport to frame the selection automatically.

How much does Auto-Frame cost?

Auto-Frame is completely free to download and use.

Key features

  • Moves the viewport camera to the currently selected object, mesh element, or bone
  • Automatically frames the selection, similar to pressing the numpad period key
  • Reduces the amount of navigation needed when moving between objects in a scene
  • Customizable zoom modes
  • Works to prevent "Camera Zoom Lock" when moving from micro to macro distances
  • Includes documentation

Tags

#Blender#add-on#navigation#viewport camera#accessibility#workflow#camera framing#3D navigation

Frequently asked questions

Does Auto-Frame work with Blender 5.0?

Auto-Frame lists compatibility with Blender 4.2 through 5.0, so it supports Blender 5.0 as well as the 4.2 and later releases in that range. It's built as a Blender extension add-on, which is the format Blender uses for its extensions platform. If you're running a version outside the 4.2 to 5.0 range, check the developer's page to confirm support before installing, since the compatibility range published here covers those specific releases.

What license is Auto-Frame released under?

Auto-Frame is released under the MIT license, one of the more permissive open-source licenses. Beyond that, the add-on ships with documentation to help you get started. This catalog lists Auto-Frame as free, so for the current terms and any pricing details it's best to check the developer's page directly. The MIT license is generally permissive about use and modification, but the developer's page remains the authoritative source for how the add-on is distributed.

How does Auto-Frame decide where to move the camera?

Auto-Frame moves the viewport camera to whatever you currently have selected, which can be an object, a mesh element, or a bone. The behaviour is similar to pressing the numpad period key every time something is selected, so the framing happens automatically rather than on a manual keypress. It also includes customizable zoom modes, and it's designed to prevent the "Camera Zoom Lock" that can occur when moving between micro and macro distances in the viewport.

Is there a demo video for Auto-Frame?

Auto-Frame has a demo video available, which is linked from the developer's page. The add-on also comes with documentation that covers how it works. If you'd like to see more before installing, both the demo video and the included documentation are useful reference points, and the developer's page carries the latest information on compatibility and licensing for this add-on, including any updates the developer publishes.

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