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Auto Frame Selected - Double-Click

by Catra·Workflow

Images © Catra. Used for product review; image policy.

Why we like it

Earns its place in the Superhive library as a small navigation add-on covering Blender 3.6 through 5.0 with configurable click timing and framing behavior.

What is Auto Frame Selected - Double-Click?

Auto Frame Selected - Double-Click adds a click-based way to frame the selected object in Blender. Double-clicking recenters the 3D view on the selection, and a single click does the same when one-click framing mode is active. Framing works from both the 3D View and the Outliner.

A camera icon in the Outliner header lets you enable or disable one-click framing, and that icon can be hidden. Dedicated framing settings are reachable through the same icon. You can adjust the maximum delay recognized as a double-click, the distance the camera positions itself from the object, and the framing animation duration in milliseconds, where zero produces instant movement without animation.

The add-on works immediately with its default settings, and its timing, distance, click behavior, and Outliner icon are all customizable. It is compatible with Blender 3.6 through 5.0 and works with the Cycles and Eevee render engines. Published seven months ago, it is distributed under the GPL license as a Blender extension.

Who is Auto Frame Selected - Double-Click best for?

Auto Frame Selected - Double-Click is best for blender users who want to recenter the viewport on a selection through a click rather than a shortcut.

How much does Auto Frame Selected - Double-Click cost?

Auto Frame Selected - Double-Click is completely free to download and use.

Key features

  • Double-click in the 3D View or Outliner to frame the selected object
  • Single-click framing mode that refocuses the view with one click
  • Camera icon in the Outliner header to enable or disable one-click framing, with an option to hide it
  • Adjustable double-click delay, framing distance, and animation duration
  • Animation duration in milliseconds, with zero for instant movement
  • Works with default settings on install and is fully customizable

Tags

#blender#viewport#navigation#frame selected#outliner#workflow#add-on

Frequently asked questions

What Blender versions does Auto Frame Selected - Double-Click support?

Auto Frame Selected - Double-Click is compatible with Blender versions 3.6 through 5.0. It is distributed as a Blender extension add-on and works with the Cycles and Eevee render engines. The add-on was published seven months ago under the GPL license. If you run a version within that range, you can use its framing features across the 3D View and the Outliner as described on the developer's page.

How do I switch Auto Frame Selected - Double-Click to single-click framing?

Auto Frame Selected - Double-Click includes a one-click framing mode that refocuses the view on the selected object with a single click instead of a double-click. You enable or disable this mode using the camera icon in the Outliner header, and that icon itself can be hidden. Related framing settings are accessible through the same camera icon, so you can adjust the behavior from there.

Can I control the framing distance and animation in Auto Frame Selected - Double-Click?

Auto Frame Selected - Double-Click exposes several settings. You can set the maximum delay between two clicks that counts as a double-click, control how far the camera positions itself from the object when framing, and adjust the framing animation duration in milliseconds. Setting the animation duration to zero produces instant movement with no animation. Timing, distance, click behavior, and the Outliner icon are all customizable.

Is Auto Frame Selected - Double-Click free?

Auto Frame Selected - Double-Click is listed as free in this catalog. For current licensing terms, check the developer's page directly, since terms can change over time. The add-on is distributed under the GPL license and installs ready to use with sensible default settings, so no additional configuration is required before you begin framing objects in the viewport.

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