
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by IsraelBrown·Workflow
Images © IsraelBrown. Used for product review; image policy.
Earns its place in the superhive library by bridging two Blender rigging systems, letting you keep Auto-Rig Pro's marker setup while generating the rig in Rigify.
Autorigpro-To-Rigify is a Blender addon for artists who work with both Auto-Rig Pro and Rigify. It automatically aligns a Rigify metarig to your Auto-Rig Pro reference bones, so you can use ARP's quick marker placement and then switch to Rigify for final rig generation.
The addon requires Auto-Rig Pro, and Faceit is listed as an optional recommendation. Run it before the Auto-Rig Pro skinning and binding process. It converts Auto-Rig Pro body bones to a Rigify metarig only, and does not convert Auto-Rig Pro face bones to Rigify.
Installation runs through Blender's preferences: Edit > Preferences > Install, select the .zip, then open the N-panel under Tools. It works with Blender 4.0 through 4.4, supports the Cycles and Eevee render engines, and is released under the GPL license. Documentation and a demo video are available.
Autorigpro-To-Rigify is best for blender artists using both Auto-Rig Pro and Rigify who want to place markers in ARP and generate the final rig in Rigify.
Autorigpro-To-Rigify is completely free to download and use.
Autorigpro-To-Rigify supports Blender versions 4.0 through 4.4, so 4.4 is covered. The addon works with the Cycles and Eevee render engines. Because it aligns a Rigify metarig to your Auto-Rig Pro reference bones, you also need Auto-Rig Pro installed alongside it in the same Blender build. If you are running a Blender release outside the 4.0 to 4.4 range, check the developer's page for compatibility before installing, since support beyond that range is not stated.
Autorigpro-To-Rigify requires Auto-Rig Pro, since its whole job is aligning a Rigify metarig to your Auto-Rig Pro reference bones. Faceit is listed as an optional recommendation rather than a hard requirement. The intended flow is to place markers using Auto-Rig Pro, then let this addon set up the Rigify metarig for final rig generation. Run it before the Auto-Rig Pro skinning and binding process, and keep both addons active in your Blender session.
Autorigpro-To-Rigify installs through Blender's add-on preferences. Go to Edit > Preferences > Install, select the .zip file, and enable the addon. Once it is active, you access it from the N-panel under the Tools tab. Because it depends on Auto-Rig Pro, make sure that addon is installed as well. Remember to use Autorigpro-To-Rigify before the Auto-Rig Pro skinning and binding steps, so the metarig alignment happens at the right point in your rigging process.
Autorigpro-To-Rigify does not convert Auto-Rig Pro face bones to Rigify. It only converts Auto-Rig Pro body bones to a Rigify metarig, which is the scope stated by the developer. Faceit is listed as an optional recommendation to use alongside it, though the developer does not describe its role. Plan your rig around this limitation: use the addon for the body metarig, and handle face rigging separately with whatever tool suits your project.
Autorigpro-To-Rigify is listed as free in this catalog. It is distributed under the GPL license and published on the superhive marketplace by IsraelBrown. For the most current pricing and licensing terms, check the developer's page directly, since these can change over time. Keep in mind that the addon depends on Auto-Rig Pro, which is a separate product you will also need in order to use this metarig alignment workflow.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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