
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by CGjazziQ·Workflow
Images © CGjazziQ. Used for product review; image policy.
B-Rename earns its spot in the superhive library as a narrowly scoped utility: it handles bake-prep renaming and appends collection names, with support stretching from Blender 2.8 through 4.2 under a GPL license.
B-Rename is an addon for Blender that focuses on one task: speeding up the renaming of objects in preparation for baking. Rather than manually tagging every mesh with suffixes like _hipoly and _lopoly, it handles that renaming step so the naming setup for baking and texturing comes together faster.
The addon can append the names of collections to object names as a suffix, and it isn't limited to meshes. You can rename objects of any type, including curves, lights, cameras and bones. It ships with documentation, and a demo video is available. B-Rename is released under the GPL license.
It supports a wide span of Blender releases, running on versions from 2.8 through 4.2, so it fits both older projects and current builds. B-Rename earns its place in the superhive library as a small, focused utility for artists who move objects through a bake-oriented naming routine.
B-Rename is best for blender artists who rename objects to prepare hipoly and lopoly assets for baking and texturing.
B-Rename is completely free to download and use.
B-Rename lists compatibility with a broad range of Blender releases, from 2.8 all the way through 4.2, along with the versions in between such as 3.0, 3.3 and 4.0. That span covers both long-standing projects on older builds and setups running the most recent releases noted here. If you work across several Blender versions, that compatibility list means the addon covers each of them, so the same renaming tool applies whether a project sits on an older build or a current one.
B-Rename is not limited to meshes. It can rename objects of any type, including curves, lights, cameras and bones, so more than just the geometry can be renamed with it. Its main focus is bake preparation, where meshes often need suffixes such as _hipoly and _lopoly, but the same renaming applies across the other object types listed. It can also append the names of collections to object names as a suffix, tying the naming to how objects are grouped.
B-Rename can append the names of the collections an object belongs to onto the object's own name, adding them as a suffix. That means the grouping structure you already have in the scene can feed directly into the object names, so the naming reflects how objects are organized into collections. Combined with its focus on bake preparation, this suffix behaviour helps set up the hipoly and lopoly naming that baking and texturing workflows rely on. The addon ships with documentation covering how it works.
B-Rename is listed as free here in this catalog, so you can add it without a purchase from this page. Licensing and any commercial terms can change over time, so the developer's page from CGjazziQ is the place to confirm the current details before you rely on them. The addon itself is released under the GPL license, which governs how the code can be used and redistributed. For the latest word on pricing and terms, check with the developer directly.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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