
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by RobertRoss_VFX·Workflow
Images © RobertRoss_VFX. Used for product review; image policy.
Earns its place for pairing automatic iterative saving with version-control awareness, skipping locked read-only files instead of crashing during cleanup.
B- Saved & Backuped is an automated backup manager for Blender from RobertRoss_VFX. It redirects all backups into a dedicated Backup subfolder, so native .blend1 files no longer sit next to your main working files. Pressing Ctrl+S as usual generates sequential, numbered backups such as _v001 and _v002 in the background.
To keep drives from filling up, an automatic rotation system deletes the oldest iterative copies once you pass a set limit, which defaults to 50 files per scene. Separately, daily snapshots write one permanent copy per day into a Daily folder that stays immune to the cleanup rotation. An independent auto-save timer, set to 15 minutes by default, uses Activity Detection to trigger only when there are unsaved changes, avoiding identical duplicate files.
For version-controlled pipelines, the add-on detects locked, read-only files from Helix Core or SVN and skips them during cleanup, showing a UI warning rather than crashing. It supports Blender 4.2 to 5.1, and folder names, limits, timers, and toggles are all customizable from the Add-on Preferences.
B- Saved & Backuped is best for freelancers and studio professionals who want automated iterative backups, daily archives, and disk cleanup for their Blender projects.
B- Saved & Backuped is completely free to download and use.
B- Saved & Backuped fully supports Blender from version 4.2 through 5.1 according to its listed compatibility. The backup handling, iterative saving, rotation, and daily archive systems are all built to run across that range. If you're on a version within 4.2 to 5.1, the add-on is designed for your setup. For versions outside that range, check the developer's page for the latest details before installing, since compatibility beyond those releases isn't stated here.
B- Saved & Backuped keeps your working folder tidy by redirecting all backups into a dedicated Backup subfolder rather than leaving native .blend1 files beside your main project. Iterative copies are saved as sequential numbered versions such as _v001 and _v002. Separately, daily snapshots are written into their own Daily folder, storing one permanent copy per day. Folder names can be adjusted from the Add-on Preferences if you prefer a different structure for your projects.
B- Saved & Backuped is built with version control in mind. When working with Helix Core or SVN, it detects locked, read-only files and skips them during auto-cleanup, showing a friendly UI warning instead of crashing. That lets the rotation system run without touching files your version-control setup has locked. The developer describes it as studio and Perforce ready, so it fits pipelines where files may be checked in and protected from changes.
B- Saved & Backuped manages disk usage through an automatic rotation system. You set a limit on iterative backups, with a default of 50 files per scene, and the add-on deletes the oldest iterative copies as you keep working, so backups don't pile up indefinitely. Daily snapshots are exempt from this cleanup, staying as permanent milestones in a separate folder. Limits, timers, and toggles are all adjustable from the Add-on Preferences panel.
B- Saved & Backuped is listed as free in this catalog, though licensing can change over time, so check the developer's page for current details before downloading. The add-on is distributed under a GPL license. Once enabled, its options are configured from the Add-on Preferences, where you can adjust folder names, backup limits, timers, and toggles to match how you want backups handled across your Blender projects.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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