
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by norgeotloic·Workflow
Images © norgeotloic. Used for product review; image policy.
Earns its place in the Blender library as an open-source, GPL-licensed toolbox that brings remeshing, retopology and PBR texture baking together in a single addon.
BakeMyScan is an open-source toolbox for Blender built around asset optimization. It targets a range of jobs, from post-processing 3D scans and preparing game assets to sculpting, low-poly art, 3D printing, and publishing for WebGL, VR and AR.
The addon connects Blender to four open-source remeshing tools, Instant Meshes, Quadriflow, Meshlab and MMGtools, and adds three of its own remeshing and retopology methods: quick quadrilaterals plus naive or iterative decimation. Texture baking transfers detail between high-resolution and remeshed models and supports PBR, while a PBR setup step handles importing textures and mixing materials. Python scripts can batch-process models from the command line.
A unified import handles multiple file formats, and common pre-processing steps sit in one UI, alongside symmetry and mesh relaxation, axis-aligned orthographic view export, and exporting a model with all its textures at once. Local HDRI preview is included as an experimental feature. BakeMyScan is released under the GPL license, listed here as free, and a demo video is available.
Bakemyscan is best for 3D scan post-processing, game asset creation, sculpting, low-poly art, 3D printing, and WebGL, VR and AR publishing.
Bakemyscan is completely free to download and use.
BakeMyScan is listed for Blender version 2.79, so it slots into that release to handle its asset-optimization tasks. Compatibility with newer Blender versions isn't stated here, so check the developer's page at bakemyscan.org before assuming it runs on a later release. The addon is open source and released under the GPL license, which means its code is available if you want to review how it behaves in your own setup or adapt it.
BakeMyScan connects Blender to four open-source remeshing programs: Instant Meshes, Quadriflow, Meshlab and MMGtools. On top of those, it ships three of its own remeshing and retopology methods, namely quick quadrilaterals plus naive or iterative decimation. Texture baking then transfers detail between the high-resolution and remeshed versions of a model, with PBR support, and a PBR setup step handles importing textures and mixing materials. That combination covers the core of turning a dense mesh into an optimized asset.
BakeMyScan is released under the GPL license and is listed here as free. Because it's open source, the code is available to inspect and work with. The addon has also been noted as a Blender Development Fund contributor. For current licensing terms, download options and any donation details, the developer directs users to bakemyscan.org. If licensing matters for your project, confirm the specifics on the developer's page before you build BakeMyScan into a pipeline.
BakeMyScan includes Python scripts that batch-process models from the command line, so its optimization steps can run outside the interactive Blender UI. Alongside that, a unified import handles multiple file formats, and common pre-processing steps are grouped into one UI. You can export axis-aligned orthographic views and export a model together with all its textures at once. Symmetry and mesh relaxation are also available within the same addon, keeping several optimization steps under one roof.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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by HaughtyGrayAlien
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