
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Conner Sinewe·Workflow
Images © Conner Sinewe. Used for product review; image policy.
Batch Fbx Exporter earns its place in the superhive library for a narrow, practical job: turning a selection of objects into named FBX files in one step. It targets Blender 4.0 and ships under the GPL license.
Batch Fbx Exporter is a Blender add-on from Conner Sinewe for exporting several objects as individual FBX files at once. Rather than exporting each object by hand, it lets you select the objects you want and write them out as separate files in a single click, with each file retaining the source object's name.
The exporter includes options you can set before running it: adjust scaling, apply units, and pick the specific objects to include. It is integrated directly into Blender's interface.
The developer lists it for game development, animation projects, 3D modeling pipelines, and VR and AR experiences. It is released under the GPL license and supports Blender 4.0. The creator notes they are open to feature suggestions and requests through the product page.
Batch Fbx Exporter is best for blender users who need to export many objects as individual FBX files for game development, animation, 3D modeling pipelines, or VR and AR work.
Batch Fbx Exporter is completely free to download and use.
Batch Fbx Exporter lists Blender 4.0 as its supported version, so that is the release the developer names for compatibility. The source note advises checking the supported versions of Blender, so if you run a different build, confirm on the developer's page before installing. The creator also states they are active and open to messages and feature requests. Since the add-on is integrated directly into Blender's interface, on a supported version its controls are available from within Blender.
Batch Fbx Exporter preserves each object's name when it writes the files, using that name as the file identifier. When you export a selection, every chosen object becomes its own FBX file carrying the same name, which keeps the output easy to identify. This happens as part of the single-click batch export, so a group of selected objects is written to separate, individually named files in one action rather than being exported one at a time by hand.
Batch Fbx Exporter offers customizable export options that let you adjust scaling, apply units, and select the specific objects to export. You set these before running the batch, so you can control which objects are included and how they are scaled in the resulting FBX files. The options are part of the tool's integration into Blender's interface. For any settings beyond what is described here, the developer's page is the place to check, and the creator notes they respond to feature requests.
Batch Fbx Exporter is listed as free here in our catalog, and it is released under the GPL license according to the developer. Licensing terms can change over time, so for the current arrangement and any usage conditions it is worth checking the developer's page directly. The add-on is authored by Conner Sinewe, who states they are active and open to messages, suggestions, and feature requests, so that page is also the right place for questions about the license or support.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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