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Batch Import Convert

by obaida·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Batch Import Convert earns its place in the ScriptSpot library by handling both file-type imports and Max version downsaving in a single script. The developer notes it has not been heavily tested and asks users to report any failures.

What is Batch Import Convert?

Batch Import Convert is a 3ds Max script for batch importing selected file types from a folder and its subfolders, then saving the results as Max files at a chosen version. It can optionally grab a viewport preview during the process, and it creates a new folder named Max inside the converted folder to hold the output. Selecting All in the import list processes every listed type.

Beyond imports, the script offers several modes: Import/Export, Import/Save as, Open/Export and Open/Save as. It can open Max and Mat files and save them to an older version, with fixed support for saving material libraries down to a lower version. An option runs MS/MSE scripts in order before the output process. A checkbox converts poly objects to mesh when using Max 2021 or newer and saving to previous versions, which helps avoid vertex distortion.

When importing, the script uses the default import settings; to change them, run one normal import first so the script picks up those changes. The developer recommends converting a single file manually before running a full batch.

Who is Batch Import Convert best for?

Batch Import Convert is best for batch converting imported files or existing Max scenes to different versions inside 3ds Max.

How much does Batch Import Convert cost?

Batch Import Convert is completely free to download and use.

Key features

  • Imports selected file types from a folder and its subfolders, saving them as Max files at a chosen version
  • Optional viewport preview grab during conversion
  • Multiple modes: Import/Export, Import/Save as, Open/Export and Open/Save as
  • Opens Max and Mat files and saves them to an older version, including material libraries
  • Option to run MS/MSE scripts in order before the output process
  • Checkbox to convert poly objects to mesh when using Max 2021+ and saving to previous versions, avoiding vertex distortion
  • Creates a new folder named Max inside the converted folder, with an All option covering every listed import type

Tags

#3ds Max#batch conversion#file import#version downsave#material libraries#workflow#script

Frequently asked questions

Does Batch Import Convert handle saving from 3ds Max 2021 and newer to older versions?

Batch Import Convert includes a checkbox that converts poly objects to mesh when you run Max 2021 or newer and save files down to a previous version, which helps avoid vertex distortion. A later update extends this to convert the Chamfer modifier to mesh under the same conditions, which helps avoid a Max crash. If you are moving scenes from Max 2021 or newer to an older release, enabling this option is worth considering before you run the conversion.

How do I change the import settings Batch Import Convert uses?

Batch Import Convert uses the default import settings when it brings files in, so it does not expose separate import controls of its own. To change how files import, run one normal import in 3ds Max first and adjust the settings there; the script then reuses those changes as its defaults. This means your usual import preferences carry over to the batch process without extra configuration inside the script itself.

Can Batch Import Convert save Max and Mat files to an older version?

Batch Import Convert can open Max and Mat files and save them to an older version, alongside its modes of Import/Export, Import/Save as, Open/Export and Open/Save as. Saving material libraries to a lower version is supported through a specific sequence: open the higher Max version, run the script, add the Matlibs path and convert, then repeat in the lower Max version to bring the library to the current version. The developer's page documents these steps.

How should I test Batch Import Convert before running a full batch?

Batch Import Convert works best when you first convert one file manually to confirm 3ds Max can import that file type without any issue. The developer also notes the script has not been heavily tested and asks users to report any failures. When it runs, a new folder named Max is created inside the converted folder to hold the output files, and choosing All in the import list processes every listed type in one pass.

Is Batch Import Convert free to use?

Batch Import Convert is listed as free in this catalog. For current licensing terms and to download the script, check the developer's page on Gumroad, since terms and availability can change over time. Before running a large batch, the developer recommends converting a single file manually to confirm 3ds Max can import that file type without any issue, which reduces the risk of a failed conversion run.

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