
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Milad_Kambari·Workflow
Images © Milad_Kambari. Used for product review; image policy.
Batch Saving earns its place in the superhive library by folding object centering, origin fixing, naming, and cleanup into a single FBX batch export.
Batch Saving, developed by Milad_Kambari, is a Blender script that automates exporting objects as individual FBX files. It is aimed at game artists and 3D modelers who need to export many assets, automating the repetitive steps involved.
Before exporting, the tool can move each object to the world center (0,0,0) and set the origin to the center of the model. Smart auto-naming checks the target folder and increments file names, so an object following Asset_01 is saved as Asset_02 rather than overwriting it. An optional auto-cleanup step deletes each object from the scene once it has been exported. To run a batch, you set a save folder, type a custom name, toggle Move to Origin or Auto Delete as needed, select your objects, and press START BATCH PROCESS.
Batch Saving lives in the N-Panel sidebar under the MK_BatchSaving tab and works with Blender 3.0.0 and newer. It is distributed under the GPL license, and a demo video is available.
Batch Saving is best for game artists and 3D modelers who need to export many assets as individual FBX files.
Batch Saving is completely free to download and use.
Batch Saving supports Blender 3.0.0 and newer, so version 3.0 is covered along with later releases. Once installed, you'll find it in the N-Panel sidebar under the MK_BatchSaving tab, where the export controls live. From there you set a save folder, enter a name, toggle the options you want, and start the batch process. For the exact range of versions the developer supports, check the developer's page before installing.
Batch Saving appears in the N-Panel, Blender's sidebar, under a tab named MK_BatchSaving. Open the sidebar in the 3D viewport to reach it. The panel is where you set the destination folder, type a custom file name, and toggle options such as Move to Origin and Auto Delete. After selecting the objects you want to export, you press START BATCH PROCESS to write them out. Keeping the controls in one tab means the full export workflow runs from a single place.
Batch Saving exports to FBX. When you run a batch, each selected object is written out as its own individual FBX file rather than a single combined file. Before exporting, the script can move an object to the world center at 0,0,0 and set its origin to the center of the model. Its smart auto-naming also checks the target folder and increments the file name, so a new export following Asset_01 becomes Asset_02 instead of overwriting the earlier file.
Batch Saving is listed as free in this catalog. Licensing and pricing can change over time, so for the current terms it's best to check the developer's page directly. The add-on is distributed under the GPL license. Once you have it, the workflow is straightforward: set your save path, pick a name, choose whether to move objects to the origin or auto-delete them after export, select your objects, and start the batch process.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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