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Batch Uv Tools

by MadLlama·Workflow

Images © MadLlama. Used for product review; image policy.

Why we like it

Batch UV Tools earns its place in the superhive library for handling UV channel operations across many selected objects in a single step, rather than setting the active layer on each object manually.

What is Batch Uv Tools?

Batch UV Tools is a Blender addon from MadLlama that adds extra functions for UV layer management between multiple objects. Rather than adjusting UV maps object by object, it applies channel operations across every selected object at once, and the same functions can also be used for switching between maps and for finding issues with naming and order.

The addon covers the main channel tasks: setting or creating an active map across selected objects, deleting a matching active map, and setting a UV channel as the active render channel. Copy Unique copies all unique named channels in the selection to each selected object, while Sync Layers Order tries to match the layer order in each object to the active object. Move Up and Down reorder a layer in the active object's stack.

MadLlama originally built the addon to make lightmapping complex scenes easier by avoiding manually setting the active layer for each object. It works with Blender 3.4 and is distributed under the GPL license, installed as a .zip file through Blender's Add-ons preferences.

Who is Batch Uv Tools best for?

Batch Uv Tools is best for blender artists managing UV layers across multiple objects at once, including lightmapping complex scenes.

How much does Batch Uv Tools cost?

Batch Uv Tools is completely free to download and use.

Key features

  • Set or Create Active Map sets a UV map active in each selected object, creating it automatically if a map with that name doesn't exist
  • Delete Active Map removes a UV channel with a matching name across all selected objects
  • Set Active Render Map sets a UV channel as the active render channel in all selected objects
  • Copy Unique copies all unique named channels in the selection to each selected object
  • Sync Layers Order tries to match the layer order in each object to the active object
  • Move Up and Down reorder a layer in the active object's stack
  • Functions can also be used for switching between maps and finding naming and order issues

Tags

#UV mapping#Blender addon#UV layers#multiple objects#lightmapping#texturing#MadLlama

Frequently asked questions

Does Batch UV Tools work with Blender 3.4?

Batch UV Tools works with Blender 3.4, according to the developer. Once installed, it adds functions for UV layer management across multiple selected objects, letting you set or create active maps, delete matching maps, set the active render channel, copy unique named channels, and sync layer order. If you're on a different Blender version, check the developer's page for current compatibility before installing, since the addon is stated to work with 3.4.

How do I install Batch UV Tools?

Batch UV Tools installs as a standard Blender addon. Download the addon .zip file, then open Blender Preferences, go to the Add-ons section, hit Install, and choose the .zip file you downloaded. After that, the tool's functions become available for working with UV layers across selected objects. The addon is distributed under the GPL license, so you can review its terms on the developer's page if you need details before installing it.

Is Batch UV Tools free?

Batch UV Tools is listed as free here in the catalog. A free version is also available on the developer's Gumroad page, and the addon is distributed under the GPL license. For current licensing terms and any options the developer offers, check the developer's page directly rather than relying on a fixed figure, since pricing and availability can change over time and are best confirmed at the source.

What does the Copy Unique function in Batch UV Tools do?

Batch UV Tools includes a Copy Unique function that copies all unique named channels in the current selection to each selected object. Alongside it, Sync Layers Order tries to match the layer order in each object to the active object, while Move Up and Down reorder a layer in the active object's stack. Together these functions help keep UV channels consistent across many objects, and the same tools can also be used to find issues with naming and order.

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