
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Mark Krivenko·Workflow
Images © Mark Krivenko. Used for product review; image policy.
Bendy Bones Convector earns its place for a specific rigging problem: bringing bendy-bone behaviour to regular bones through curves and expressions. The developer built it for facial rigs and reports meaningful time savings there. It's a focused, single-purpose addon, and the included documentation plus the developer's demo video are worth reviewing first.
Bendy Bones Convector is a Blender addon from Mark Krivenko that converts Bendy Bones into regular bones. It handles the conversion using curves and mathematical expressions, and it adds easy-to-use controllers so you can work with a simple simulation of bendy bones while rigging with regular ones. Krivenko originally built it to create comfortable, simple facial rigs.
By the developer's own calculations, the addon speeds up face-rig creation by 70% and animation by 20%. Krivenko notes he built it for personal needs before realising it could help others too.
Bendy Bones Convector is built for Blender 3.6 and released under the GPL license. Documentation is included, and a demo video is available on YouTube, which the developer recommends viewing before use.
Bendy Bones Convector is best for blender riggers building facial rigs who want bendy-bone behaviour available on regular bones.
Bendy Bones Convector is completely free to download and use.
Bendy Bones Convector lists Blender 3.6 as its supported version, so that's the release it's designed for. The addon focuses on rigging tasks, converting Bendy Bones into regular bones through curves and mathematical expressions. If you're on a different Blender build, check the developer's page for the latest compatibility details before installing, since the listed version is the reference point given here. The included documentation should also help clarify how the addon behaves within your setup.
Bendy Bones Convector is released under the GPL license, the same open-source license Blender itself uses. That covers how the addon's code can be used and shared. For questions about how the license applies to your specific workflow, or for current terms, the developer's page is the place to confirm. The addon also ships with documentation, which is a good first stop for understanding how to set it up and use its controllers within your rigs.
Bendy Bones Convector is listed as free in this catalog. Licensing and distribution can change over time, so the developer's page is the best place to confirm the current terms before you download. Functionally, the addon converts Bendy Bones into regular bones and adds controllers for simulating bendy-bone behaviour on regular ones, which is what you get regardless of how it's distributed. Documentation is included to help you get started once you've grabbed it.
Bendy Bones Convector converts Bendy Bones into regular bones using curves and mathematical expressions. On top of that, it adds easy-to-use controllers so you can work with a simple simulation of bendy bones while rigging with regular ones. The developer originally built the addon to create facial rigs and reports, by their own calculations, that it speeds up face-rig creation by 70% and animation by 20%. A demo video is available on YouTube, which the developer recommends watching before use.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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