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Better Primitives

by CGMatter·Modeling

Images © CGMatter. Used for product review; image policy.

Why we like it

Better Primitives earns its place for bringing a non-destructive, Houdini-like approach to Blender's basic building blocks, using geometry nodes and the gizmos introduced in Blender 4.3.

What is Better Primitives?

Blender's standard primitives lock their settings the moment you add them. Better Primitives replaces them with fully non-destructive versions built using geometry nodes, so the parameters stay editable at any time. The set includes Better Torus, Cylinder, Sphere, Icosphere, Cube, Plane, Circle, and Line, with later updates adding a helix, gear, quadsphere, and capsule.

You add a primitive from Blender's Shift + A menu and edit it with gizmos, a feature introduced in Blender 4.3, without needing to open the settings panel. The primitives are compatible with other modifiers, so you can stack more on top and still go back to edit the base shape. Apply the modifier whenever you want to bake it down. CGMatter describes the result as a completely non-destructive workflow, similar to Houdini.

Recent updates added procedural UVs and material selection, chosen in the modifier properties, along with primitives that spawn at the 3D cursor location. A documentation page is available for further help.

Who is Better Primitives best for?

Better Primitives is best for blender artists who want editable, non-destructive primitives they can adjust with gizmos instead of fixed shapes.

How much does Better Primitives cost?

Better Primitives is completely free to download and use.

Key features

  • Fully non-destructive primitives whose parameters stay editable at any time
  • Includes Better Torus, Cylinder, Sphere, Icosphere, Cube, Plane, Circle, and Line, plus helix, gear, quadsphere, and capsule
  • Gizmos for editing parameters, using a feature introduced in Blender 4.3
  • Accessible directly from the Shift + A add menu
  • Compatible with other modifiers added to the stack
  • Procedural UVs and material selection chosen in the modifier properties
  • Apply the modifier to bake the primitive down

Tags

#Blender#primitives#geometry nodes#gizmos#non-destructive#procedural#modeling#add-on

Frequently asked questions

Does Better Primitives work with Blender 4.3 and 4.4?

Better Primitives is listed for Blender 4.3 and 4.4. The setup notes describe it as compatible with Blender 4.3, and the version listing also includes 4.4. Its gizmos rely on a feature introduced in Blender 4.3, which is used to edit primitive parameters directly rather than opening the settings. If you're on one of these versions, the add-on installs as a standard Blender add-on and its primitives appear in the Shift + A add menu. It is also marked as Blender Extension compatible.

How do I install and use Better Primitives?

Better Primitives installs as a Blender add-on, after which you add a primitive from the Shift + A menu. From there you use the gizmos to edit the parameters directly, without needing to open the settings, though you can still dig into them if you want. If you ever need to bake the shape down, apply the modifier. CGMatter also provides a documentation page with further help, and a demo video is available if you'd like to see more.

Is Better Primitives free to download?

Better Primitives is listed as free in this catalog, so check the developer's page for current licensing before you download. It's distributed as a Blender add-on under the GPL license and is marked as Blender Extension compatible. The listing also notes the developer, CGMatter, is a Blender Dev Fund contributor. For the most accurate and up-to-date terms, the developer's own page is the best place to confirm the details.

Can I use Better Primitives with other modifiers?

Better Primitives is compatible with other modifiers, so you can add more to the stack and still go back to edit the primitive afterwards. The developer describes this as a completely non-destructive workflow, similar to Houdini, since the primitive's settings stay editable rather than locking once added. When you want to bake the result down, applying the modifier commits the shape. This lets you keep adjusting the base primitive while building up a modifier stack on top.

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