Blender's standard primitives lock their settings the moment you add them. Better Primitives replaces them with fully non-destructive versions built using geometry nodes, so the parameters stay editable at any time. The set includes Better Torus, Cylinder, Sphere, Icosphere, Cube, Plane, Circle, and Line, with later updates adding a helix, gear, quadsphere, and capsule.
You add a primitive from Blender's Shift + A menu and edit it with gizmos, a feature introduced in Blender 4.3, without needing to open the settings panel. The primitives are compatible with other modifiers, so you can stack more on top and still go back to edit the base shape. Apply the modifier whenever you want to bake it down. CGMatter describes the result as a completely non-destructive workflow, similar to Houdini.
Recent updates added procedural UVs and material selection, chosen in the modifier properties, along with primitives that spawn at the 3D cursor location. A documentation page is available for further help.