Bevel Profile is a 3ds Max script that controls the Bevel Profile modifier. Its core purpose is converting a Sweep modifier to Bevel Profile, though you can also apply a specific shape as the profile and take full control of it — moving, rotating and scaling the profile, or replacing it with another section.
For workflows built around Kstudio's Sweep Profile, an Open Sweep Profile button runs that tool so you can apply a section, then convert it with the Sweep to Bevel Profile button. The script supports Sweep built-in sections and adds Fast Minimum/Maximum alignment along with Fast 90 CW/CCW rotation.
Profiles can be added to a hidden layer called Bevel_Profiles, and each Bevel Profile applied by the script can remember its profile shape for later editing. An 'S' button applies an Edit Poly modifier and splits the object into elements by section IDs, and the script includes auto-detection of selected objects, a Refresh button and a toolbar icon.