
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Unknown·Workflow
Images © Unknown. Used for product review; image policy.
BlToMar earns its place in the superhive library as a free, MIT-licensed bridge that pairs one-click Blender-to-Marmoset Toolbag 4 export with rename, visibility and baking-group helpers. It supports Blender 2.9 through 3.6, and the developer routes sales to the Blender Development Fund.
Bl To Mar (BlToMar) is a free plugin that bridges Blender and Marmoset Toolbag 4. Once you specify the path to Marmoset Toolbag 4 in the plugin panel and save the Blend file, a single Export click sends the scene across automatically.
Alongside export, BlToMar adds several utilities. The rename tools add or clear suffixes, detect names dynamically as you click objects, and handle batch renaming. A show/hide function toggles objects by suffix, and the baking-group feature creates, deletes and names scene collections, then adds or removes matching low and high objects from a selected group.
BlToMar is released under the MIT license and supports Blender 2.9 through 3.6. The developer contributes sales to the Blender Development Fund and also distributes the plugin through GitHub. It was published almost three years ago and is listed on superhive.
Bl To Mar--Blender To Marmosettoolbag4 Plugin is best for blender artists preparing models for Marmoset Toolbag 4 who want one-click export plus suffix renaming, suffix-based visibility, and baking-group setup.
Bl To Mar--Blender To Marmosettoolbag4 Plugin is completely free to download and use.
BlToMar supports Blender 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5 and 3.6, covering the 2.9 and 3.x release lines. If you run one of these versions, the plugin's rename, show/hide, baking-group and export tools are available to you. The listing was published almost three years ago, so for newer Blender releases beyond 3.6 it is worth checking the developer's page or GitHub repository for the latest compatibility details before relying on it in production.
BlToMar handles export in a few steps. First, specify the path to Marmoset Toolbag 4 in the plugin's panel. Then save your Blend file and click Export to send the scene to Marmoset Toolbag 4 automatically. Beyond export, BlToMar also provides renaming with suffixes, showing or hiding objects by suffix, and baking-group tools that add or remove matching low and high objects from a selected group.
BlToMar is released under the MIT license, one of the more permissive open-source licenses. The plugin is also distributed through the developer's GitHub repository in addition to its store listing. Sales are contributed to the Blender Development Fund, and the developer notes the plugin is intended to become free in the future. For the current license terms and any usage conditions, check the developer's page or GitHub repository directly before redistribution or commercial use.
BlToMar is listed as free here in the catalog. The developer describes it as a free plugin and states an intention to make it fully free in the future, while sales are directed to the Blender Development Fund. It can also be obtained from the developer's GitHub repository. Because store pricing and licensing can change, check the developer's page for the current terms before downloading, and note the plugin is released under the MIT license.
BlToMar's dynamic detection responds to the objects you click in the viewport. With detection enabled, double-clicking an object whose name contains 'low' adds that name to the Custom Name Column, and clicking other objects updates it only when you select the next low-named object. Double-clicking empty space clears the Custom Name Column. The developer recommends enabling dynamic detection, naming the '_low' object, then clicking the target object and pressing Add high suffix to avoid retyping the name.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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