
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by BlaternaSoft·Workflow
Images © BlaternaSoft. Used for product review; image policy.
Blaterna Studio earns its place by folding the whole sprite pipeline — alpha cleanup, cropping, layer rendering, and export — into one Blender workflow. A portion of each sale also goes to the Blender Development Fund.
Blaterna Studio turns Blender scenes into ready-to-use sprite sheets by automating the steps between render and export. It removes unnecessary semi-transparent areas with a single click, letting object shadows render in combined mode without unwanted artifacts, and automatically crops sprites down to their minimal required size so there are no empty transparent borders.
Rendering is object-based and layer-driven, with a built-in masking system, material-based normal map rendering, and full PBR material support. It works with both Eevee and Cycles, and with any camera in Blender, while also including top-down and angle-based camera setups with a default 45° tilt. A preset system saves render settings, camera setups, and exporter configurations for reuse across projects.
The included Bexporter delivers structured sprite sheets, exporting each layer into its own sheet with support for metadata embedding and freely arranged directional layouts. After rendering, you can preview sprites by movement direction and edit animations per direction and per layer, deleting, inserting, moving, or globally disabling frames. A snapshot system saves and restores project states as a .zip archive.
Blaterna Studio is best for indie developers producing sprite sheets from 3D assets in Blender who want render setup, alpha fixes, cropping, and export automated.
Blaterna Studio is completely free to download and use.
Blaterna Studio is currently available for Linux and Windows. macOS is not listed among the supported platforms, so if you work on a Mac you would want to confirm availability on the developer's page before relying on it. On Linux and Windows the add-on covers the full sprite workflow described, from rendering and alpha cleanup through automatic cropping and export, so both platforms get the same core pipeline for turning Blender scenes into structured sprite sheets.
Blaterna Studio is compatible with both Eevee and Cycles, so you can render sprite sheets using either of Blender's engines. Its object-based, layer-driven rendering supports a built-in masking system, material-based normal map rendering, and full PBR materials. The add-on also works with any camera in Blender and includes built-in top-down and angle-based camera setups with a default 45° tilt, giving you flexibility in how scenes are framed before rendering to sprite sheets.
Blaterna Studio includes a snapshot system that stores layer names, frame states, playback speed, and all active and inactive frames organized by movement direction, letting you restore a setup later. Removed frames are excluded to keep the data clean. Snapshots are saved as a .zip archive with a "_bsave" extension containing a JSON file. Separately, a preset system saves render settings, camera setups, and exporter configurations for consistent reuse across projects, so both individual setups and project states can be carried forward.
Bexporter, included with Blaterna Studio, exports each layer into its own dedicated sprite sheet, enabling modular asset workflows. It supports metadata embedding so information can be stored directly inside the sprite sheets, and these export settings can be saved within presets for reuse. The directional layout, such as character movement directions, can be freely arranged vertically, giving you control over how sheets are organized. This produces clean, structured output directly from your renders for integration into a game workflow.
Blaterna Studio is listed as free here in the catalog. For current licensing terms and any purchase details, check the developer's page directly, since terms can change over time. Worth noting from the tool's own description: a small portion of each sale supports the Blender Development Fund. To stay current on availability and licensing, refer to the official developer listing rather than relying on the catalog entry alone.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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