
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Ferasyahya·Workflow
Images © Ferasyahya. Used for product review; image policy.
Blend Append earns its place in the superhive library by keeping the whole browse-and-append flow inside the N-panel, with modifier-target handling and name-conflict control built in.
Blend Append runs entirely in the 3D View N-panel, so you browse and append without leaving your working view. The browser is Scene Collection–aware: it shows collections under the source file's Scene Collection, groups objects directly under it into an Uncategorized list, and follows a two-step flow from a collections list to an objects list. It automatically blocks the currently open .blend as a source to avoid broken self-links, and a clear-source control resets the browser and preview state when you switch files. It's designed for heavy .blend files.
Appends are hierarchy-aware and keep clean hierarchies. Live solid-mode previews show source objects in the panel, and objects that modifiers such as Boolean or Shrinkwrap reference are brought into the scene alongside their host. An Enable Renaming option controls how name conflicts are handled: with it off, Blend Append preserves appended names by renaming local conflicts first; with it on, Blender applies its default suffix behavior.
Packaged as a Blender extension, updates take effect without restarting Blender. A demo video is available.
Blend Append is best for working with heavy .blend files and appending selected collections or objects with clean, hierarchy-aware results.
Blend Append is completely free to download and use.
Blend Append brings target objects into the scene when you append an object whose modifiers—such as Boolean or Shrinkwrap—reference other objects. Earlier versions loaded those targets as hidden data only, so they couldn't be seen or edited in the view layer; that was fixed so the referenced objects come in as visible, editable copies. The same handling also prevents duplicate parent objects and keeps a clean hierarchy when you append collections that contain parented meshes.
Blend Append includes an Enable Renaming option that controls conflict handling. With Enable Renaming off, it preserves appended object and cloned collection names by renaming existing local conflicts first. With it on, Blender uses its default behavior and adds suffixes such as .001 to appended items when matching names already exist. Browsed collections and objects also keep their original source-file names in the panel, even if the active Blender file already contains matching names, which avoids the append failures that suffix-renaming during preview could cause.
Blend Append is packaged as a Blender extension, so updates take effect without restarting Blender—you install the new version over the old one with no restart needed. This packaging arrived in version 1.0.3, and earlier fixes to submodule reloading were aimed at letting updated versions be picked up more reliably. The current release is version 1.0.5, which focused on material cleanup so source-file materials are no longer imported or left behind while you browse external .blend files.
Blend Append is listed as free in this catalog. For current licensing terms and any details on usage rights, check the developer's page, since these can change over time. The add-on appears in the superhive library and is packaged as a Blender extension, which means updates apply without restarting Blender. A demo video is available, and the current release covered here is version 1.0.5.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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