
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Crea Tu Mundo·Workflow
Images © Crea Tu Mundo. Used for product review; image policy.
Earns its place in the superhive library by combining engine presets, batch export, and naming controls into one Blender side-panel add-on, so sending assets to Unity, Unreal Engine, or Godot as FBX or GLB stays inside the interface. Distributed under the GPL license.
Blender Batch Exporter For Game Engines is an add-on from Crea Tu Mundo that moves assets out of Blender and into game engines with less manual setup. It sends multiple objects to Unity, Unreal Engine, or Godot, writing them as FBX or GLB, and applies engine-ready axis and scale settings automatically for each target.
The add-on processes dozens of assets in a single click and lets you export per object or per collection. Engine presets set the correct forward and up axes and units for Unity, Unreal Engine, or Godot, while custom prefixes and suffixes handle file naming. A user-defined export folder is remembered per scene, and the controls sit in Blender's side panel rather than in separate pop-up windows.
It's aimed at 3D artists shipping assets to game engines, indie teams that need a fast, repeatable export workflow, and educators teaching Blender-to-engine pipelines. Listed as free here and distributed under the GPL license, it works with Blender 4.0 through 4.5.
Blender Batch Exporter For Game Engines is best for 3D artists shipping assets from Blender to game engines, indie teams that need a fast, repeatable export workflow, and educators teaching Blender-to-engine pipelines.
Blender Batch Exporter For Game Engines is completely free to download and use.
Blender Batch Exporter For Game Engines lists compatibility with Blender 4.0 through 4.5, so releases across that range are covered. Its controls live in Blender's side panel rather than in separate pop-up windows, keeping the export workflow inside the interface you already use. If you're running a version in the supported range, the add-on is built to work with it. For confirmation on the newest point releases or any later Blender versions, the developer's page is the best place to check current support details.
Blender Batch Exporter For Game Engines sends assets to Unity, Unreal Engine, or Godot, and can write files in either FBX or GLB. Engine presets apply the correct forward and up axes plus units for each target, so exports arrive with engine-ready orientation and scale. You can export per object or per collection, and process dozens of assets in a single click. Custom prefixes and suffixes handle file naming, and a user-defined export folder is remembered per scene, so the destination stays set between sessions.
Blender Batch Exporter For Game Engines is listed as free in this catalog and is distributed under the GPL license. Licensing terms can change over time, so for the current price, license details, and any usage conditions, the developer's page is the place to confirm before you rely on it in a pipeline. The add-on comes from Crea Tu Mundo. If you're evaluating it for a team or a teaching setting, checking the latest terms directly with the developer keeps you aligned with how it's currently offered.
Blender Batch Exporter For Game Engines is built around batch export, processing dozens of assets in one click. You can choose per-object or per-collection export modes depending on how your scene is organised. Both FBX and GLB output are supported, and engine presets set the right axes and units for Unity, Unreal Engine, or Godot automatically. File naming uses custom prefixes and suffixes, and the export folder you define is remembered per scene, so a repeatable workflow stays consistent across exports without reconfiguring each time.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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