
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Denis Chera·Workflow
Images © Denis Chera. Used for product review; image policy.
Stands out in the superhive library for building video annotation directly on Blender's existing video, keyframing and collection systems, while staying free and open source under the MIT license.
Blender Labelling Tool is a free, open-source annotation add-on built on top of Blender 3 and later, released under the MIT license. It currently supports drawing bounding boxes on video and exporting them in YOLO format.
The workflow runs inside Blender: import a video, create a class collection, select it in the outliner, add a bounding box, then animate it before exporting. The tool draws on features Blender already provides, including support for multiple video formats, video proxies, different interpolation types, keyframing and the curve system, and the collection system.
Development has a roadmap. Short-term plans include COCO and Pascal VOC support, bounding box data import for YOLO, COCO and Pascal VOC, and 2D joint and skeleton data. Longer-term goals cover segmentation labelling, rotated bounding boxes, and 3D data labelling such as point clouds. You can download it from the developer's GitHub page, with an option to buy on Blender Market to support the team.
Blender Labelling Tool is best for annotating bounding boxes on video inside Blender and exporting them in YOLO format.
Blender Labelling Tool is completely free to download and use.
Blender Labelling Tool is built on top of Blender 3 and later, and is listed for Blender versions 3.0, 3.1 and 3.2. Because it works as a standard Blender add-on, it relies on the host application's own video and animation systems. If you are running one of these Blender releases, you can install the add-on and begin annotating. For details on newer Blender versions, check the developer's GitHub page and the official documentation.
Blender Labelling Tool installs like any ordinary Blender add-on. First download the ZIP archive, then in Blender open Edit > Preferences, go to the Add-ons section and choose Install. Select the downloaded .zip archive, then enable the installed add-on from the list. Once enabled, the typical workflow is to import a video, create a class collection, select it in the outliner, add a bounding box and animate it before exporting. Further steps are covered in the official documentation.
Blender Labelling Tool is listed as free here and is open source under the MIT license. You can download it from the developer's GitHub page at no cost. There is also an option to buy the add-on on Blender Market if you want to support the team behind it. Licensing and pricing can change over time, so check the developer's page for the current terms before relying on any particular arrangement.
Blender Labelling Tool currently exports bounding box annotations in YOLO format after you draw and animate them on a video. The roadmap adds more options over time: short-term plans include COCO and Pascal VOC support, along with bounding box data import for YOLO, COCO and Pascal VOC, and 2D joint and skeleton data. Longer-term goals extend to segmentation labelling, rotated bounding boxes and 3D data labelling such as point clouds. Check the developer's page for the latest on these features.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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