
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Milad_Kambari·Workflow
Images © Milad_Kambari. Used for product review; image policy.
Earns its place in the superhive library for pairing Blender and RizomUV in a two-way UV workflow, with an IPC connection on Blender 5.0 and file-based transfer on Blender 5.1.
Blender To Rizomuv Live Link is an addon that connects Blender and RizomUV for UV work. Select your objects and click Send, and the model appears in RizomUV while the originals stay untouched. Click Update UVs to bring only the UV data back, leaving geometry, materials, and modifiers as they were. You can also enable the File Watcher so every Ctrl+S in RizomUV updates the UVs in Blender automatically.
On Blender 5.0, an IPC live connection uses the RizomUVLink API to load the model directly in the same RizomUV window, with no new instances and no file dialogs. Blender 5.1 uses file-based transfer with auto relaunch. All UV layers transfer, not just the active one, and you can choose FBX or OBJ as the transfer format in preferences.
Additional options include Generate Initial UV (an auto Smart UV Project before sending), Reset UVs to wipe existing maps, Mark Sharp on import for UV boundary edges, skipping linked instances, and sending either selected objects or every mesh. It works with RizomUV 2025.0 or newer on Windows.
Blender To Rizomuv Live Link is best for uV mapping Blender models in RizomUV without manual OBJ export and import.
Blender To Rizomuv Live Link is completely free to download and use.
Blender To Rizomuv Live Link supports both Blender 5.0 and Blender 5.1 and ships as two editions. The Blender 5.0 edition adds full IPC support alongside file-based transfer, while the Blender 5.1 edition works file-based with auto relaunch. On Blender 5.0 the IPC live connection uses the RizomUVLink API to load your model in the same RizomUV window, with no new instances and no file dialogs. An installation guide is included to help you set up the edition that matches your Blender version.
Blender To Rizomuv Live Link works with RizomUV 2025.0 or newer, in either the VS or RS variant, and runs on Windows. Once connected, selecting your objects and clicking Send makes the model appear in RizomUV while the original objects stay untouched. You can transfer using FBX or OBJ, chosen in the addon preferences. After editing, clicking Update UVs brings the UV data back, or you can enable the File Watcher so each save in RizomUV updates Blender automatically.
Blender To Rizomuv Live Link brings only UV data back when you click Update UVs, so your geometry, materials, and modifiers stay exactly as they were. All UV layers transfer, not just the active one, so sets such as UVMap, Lightmap, and DetailUV come back intact. On import, UV boundary edges can be marked as sharp, which the developer notes is essential for clean normal map baking. Linked duplicates sharing the same mesh data are skipped, so only unique meshes get sent.
Blender To Rizomuv Live Link is listed as free in this catalog, and it is distributed under a GPL license. For current licensing terms and any other details, check the developer's page. The download includes a Blender 5.0 edition with IPC support, a Blender 5.1 file-based edition, and an installation guide. A demo video is also available if you want to see more before installing it.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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