
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Anvil Interactive Solutions·Workflow
Images © Anvil Interactive Solutions. Used for product review; image policy.
Earns its place in the Superhive library by shipping both sides of the Blender-to-Unity pipeline in a single purchase, so materials, colliders, LODs and prefabs are configured on import rather than fixed by hand in Unity.
Blendunity Ultimate Toolkit connects Blender and Unity as two halves of one pipeline. Every export produces a structured SmartPackage folder containing the FBX, a MaterialSync manifest with resolved PBR texture paths, a Scene manifest for lights, cameras and physics, animation data, and root motion curves. The Unity companion reads all of it automatically and builds the prefab, so assets arrive correctly structured, correctly named, with materials assigned, colliders configured and animations ready.
The Smart Material Translator walks the full Principled BSDF node graph and either assembles materials in Unity or generates ready-to-open .shadergraph files. The Collider Wizard analyses mesh topology to pick a collider type per object with a colour-coded viewport overlay for review. A Humanoid Retarget Map converts Blender bone names to Unity's HumanBodyBones enum and pre-configures the Avatar, while incremental export re-exports only objects that actually changed.
TCP LiveTransmit sends a complete SmartPackage to a running Unity editor over TCP with SHA-256 verification, and a background sync server handles pull requests and scene diff messages for round-trip workflows. The Unity companion package is included with your purchase and supports both URP and HDRP.
Blendunity Ultimate Toolkit - Blender To Unity Pipeline (Both Sides Included) is best for solo developers who want professional pipeline results without maintaining a pipeline, and game art workflows moving assets from Blender into Unity.
Blendunity Ultimate Toolkit - Blender To Unity Pipeline (Both Sides Included) is completely free to download and use.
Blendunity Ultimate Toolkit requires Blender 4.2 or later on the Blender side and Unity 2022 LTS or later on the Unity side. The Unity companion works with both URP and HDRP material assembly. No additional Python packages are required for the Blender add-on. Documentation is provided to guide setup. Because it is a two-part pipeline, both the Blender add-on and the Unity editor package need their respective host versions to function together as intended.
Blendunity Ultimate Toolkit includes the Unity companion package with your purchase, so there is no separate purchase for the Unity side. You drop it into your project's Assets folder and it works immediately, providing automatic SmartPackage detection, URP and HDRP material assembly, collider setup, animation event injection, root motion clip generation, and scene reconstruction. One purchase covers both sides of the pipeline, so exported assets are read and rebuilt in Unity without additional tooling.
Blendunity Ultimate Toolkit uses incremental export, hashing every object's geometry, transforms, materials and modifier stack. On subsequent exports, only objects that actually changed are re-exported. A 200-object scene with one edited mesh exports in seconds rather than minutes. A DeltaManifest then tells Unity exactly which prefab components to update, so the companion package refreshes only the affected parts of the imported asset rather than rebuilding everything from scratch.
Blendunity Ultimate Toolkit can transmit a complete SmartPackage to a running Unity editor over TCP with one click. Transfers are SHA-256 verified, and Unity sends an ACK before importing so Blender knows the transfer succeeded. A background sync server handles pull requests and scene diff messages from Unity, enabling round-trip, bidirectional workflows between the two applications rather than one-way file exports alone.
Blendunity Ultimate Toolkit is listed as free in this catalog. Since licensing terms can change, check the developer's page from Anvil Interactive Solutions for the current details before you download. The purchase includes both the Blender add-on and the Unity editor package together, so there is no separate cost for the Unity companion. Documentation is provided to help you get both sides of the pipeline set up in your project.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.