
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by WuguStudio·Workflow
Images © WuguStudio. Used for product review; image policy.
Stands out in the Superhive library as a focused addon for aligning bone axes and grouping by hierarchy when targeting an Epic or UE skeleton.
Bone Axis Alignment (Convert To Epic Skeleton) is a Blender addon from WuguStudio built to help align bone axes when rigging to an Epic skeleton or converting to a UE skeleton. It parses the bone tree to generate alignment groups automatically by hierarchy.
The addon lets you flip a bone axis in edit mode and create IK bones as part of the workflow. Alignment groups are generated by parsing the bone hierarchy, so the grouping follows the structure of the rig. Documentation is included with the addon.
One behaviour to note: the bone group does not currently support undo. The addon is released under the GPL license and supports a range of Blender versions from 2.91 through 3.2. A demo video is available for those who want to see the addon before installing it.
Bone Axis Alignment (Convert To Epic Skeleton) is best for blender users rigging to an Epic skeleton or converting rigs to a UE skeleton.
Bone Axis Alignment (Convert To Epic Skeleton) is completely free to download and use.
Bone Axis Alignment (Convert To Epic Skeleton) lists support for Blender 2.91, 2.92, 2.93, 3.0, 3.1 and 3.2. If you are working within that range of versions, the addon is documented as compatible. For any newer Blender release outside this list, check the developer's page for the latest compatibility details before installing, since support beyond these named versions is not stated here.
Bone Axis Alignment (Convert To Epic Skeleton) does not currently support undo for the bone group operation. This is a noted limitation, so plan your workflow accordingly when generating alignment groups. Other operations such as flipping the bone axis in edit mode and creating IK bones are separate parts of the addon, but the bone group step in particular is the one flagged as lacking undo support.
Bone Axis Alignment (Convert To Epic Skeleton) parses the bone tree to generate alignment groups automatically by hierarchy. This grouping follows the structure of the rig, which supports the goal of aligning bone axes when rigging to an Epic skeleton or converting to a UE skeleton. The addon also lets you flip a bone axis in edit mode and create IK bones as part of the process.
Bone Axis Alignment (Convert To Epic Skeleton) is listed as free in this catalog and is released under the GPL license. Licensing terms can change over time, so for the most current details visit the developer's page. The addon also ships with documentation, which is helpful for understanding how the alignment and grouping features are meant to be used within your rigging workflow.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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