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Bone info

by Chuggnut·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Bone info earns its place in the scriptspot library as a compact skin-modifier tool that turns a vertex selection into a readout of bone assignments, weights and normalization state.

What is Bone info?

Bone info is a small utility from Chuggnut for 3ds Max that operates inside the skin modifier. After you select a set of vertices and press its button, the tool gathers the bone assignments and weights tied to each vert, giving you a direct read on how the selection is bound.

The developer positions it as handy for fixing blending problems, where per-vertex weight data helps you see what's driving a deformation. Alongside the assignments and weights, Bone info also reports whether the vertex weights are normalized, so that state is visible without a manual check.

Listed on scriptspot at version 2.3.5, Bone info keeps its scope on reading per-vertex skin data. You can find it through the developer's page at chuggnut.com for download and current details.

Who is Bone info best for?

Bone info is best for inspecting per-vertex bone assignments and weights inside the 3ds Max skin modifier, and checking normalization when tracking down blending problems.

How much does Bone info cost?

Bone info is completely free to download and use.

Key features

  • Runs inside the 3ds Max skin modifier
  • Reads the bone assignments and weights for each selected vertex
  • Works from a vertex selection and a single button press
  • Reports whether vertex weights are normalized
  • Aimed at fixing blending problems in skinned meshes

Tags

#3ds Max#skinning#skin modifier#bone weights#vertex weights#rigging#utility

Frequently asked questions

How does Bone info work inside the skin modifier?

Bone info runs inside the skin modifier in 3ds Max. You select some vertices, then press its button, and the utility goes off and gathers the bone assignments and weights for each selected vert. That gives you a quick read on how a vertex is bound without stepping through the modifier by hand. The developer describes it as handy for fixing blending problems, since seeing the per-vertex weights makes it easier to spot where a skin is behaving unexpectedly.

Does Bone info tell you whether vertex weights are normalized?

Bone info reports whether the vertex weights are normalized or not, alongside the bone assignments and weights it reads for each selected vert. Normalization state matters when a skinned mesh deforms oddly, and surfacing it directly can help you track down blending problems. You work from a vertex selection and a single button press, so checking a group of verts stays a fast operation rather than a manual review across the skin modifier.

Is Bone info free to download?

Bone info is listed as free here in our catalog. It comes from Chuggnut and is available through the developer's page at chuggnut.com, where you can confirm current licensing and download details. Since terms can change over time, it's worth checking the developer's page directly before relying on any particular arrangement. The version listed here is 2.3.5, so you can match that against whatever the developer's site is currently offering.

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