
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Fenutus3D·Workflow
Images © Fenutus3D. Used for product review; image policy.
Earns its place in the superhive library as a focused fix for a single rigging annoyance: keeping left and right bone names in sync as you rename.
Bone Mirror Rename is an add-on for Blender that handles the second half of a mirrored bone pair for you. Rename one bone and its mirrored counterpart is renamed at the same time, so paired bones stay in sync without a separate step.
The add-on identifies pairs through the left and right indicators in bone names, treating bones that are otherwise named the same as a match. It does not depend on a bone's location, scale, rotation, or any transform, so the pairing works from naming alone. Blender already lets you select two bones and run Auto-Name Left/Right; this add-on removes those extra steps during renaming.
It is distributed as a Blender extension add-on under the GPL license and lists compatibility with Blender versions 4.0 through 4.5. Documentation is provided.
Bone Mirror Rename is best for riggers working in Blender who rename mirrored bone pairs and want the paired bone updated at the same time.
Bone Mirror Rename is completely free to download and use.
Bone Mirror Rename lists compatibility with Blender versions 4.0 through 4.5, so Blender 4.2 falls within that range. It is distributed as a Blender extension add-on and is marked as Blender Extension compatible. The add-on is released under the GPL license. If you run a version outside 4.0 to 4.5, check the developer's page before installing, as support beyond the stated range isn't confirmed.
Bone Mirror Rename identifies mirrored pairs from the left and right indicators in the bone names, matching bones that are otherwise named the same. Because the pairing comes from naming, it does not depend on a bone's location, scale, rotation, or any transform. When you rename one bone in a recognized pair, the mirrored bone is renamed at the same time. Bones need those left and right indicators in their names for the add-on to detect the pair.
Bone Mirror Rename works alongside Blender's existing Auto-Name Left/Right, which lets you select two bones and name them as a left and right pair. Instead of running that as a separate action, the add-on renames the mirrored bone automatically the moment you rename its counterpart, removing the extra steps. Pairs are recognized through the left and right indicators in the bone names, and the behavior does not rely on any transform such as location, scale, or rotation.
Bone Mirror Rename is listed as free in this catalog. Licensing and pricing can change, so check the developer's page for current terms before you download. The add-on is released under the GPL license and distributed as a Blender extension add-on. It has recorded over twenty sales and was published more than two years ago. You can reach the creator, Fenutus3D, through the developer's page.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.