
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by BleRiFa·Workflow
Images © BleRiFa. Used for product review; image policy.
BoneChainRenamer earns its place in the superhive library as a focused rigging utility: one job, handled in a single step. Its most recent update dates to April 2018, so the stated Blender 2.79 and 2.8 compatibility is worth noting before you install.
BoneChainRenamer is a Blender add-on for renaming bone chains. You choose a root name, and the add-on renames every bone in the chain accordingly, all in a single step.
The add-on works with Blender 2.79 and 2.8 and is released under the GPL license. Its version history runs from v0.1.0, the initial release in January 2018, to v0.1.1 in April 2018, which fixed a bug that occurred when renaming subdivided bones. Documentation is available on the developer's site.
Built by BleRiFa, BoneChainRenamer sits in the superhive library among animation and rigging tools. It has earned a five-star rating from one review and passed forty sales. For a single-purpose renaming utility, it keeps its scope narrow: name your root, and the bone chain follows.
Bonechainrenamer is best for blender animation and rigging work that involves renaming bone chains in an armature.
Bonechainrenamer is completely free to download and use.
BoneChainRenamer lists compatibility with Blender 2.79 and 2.8. Those are the versions named for the add-on, so if you are running a newer Blender release, check the developer's documentation before installing to confirm it still works. The tool was published over eight years ago, and its most recent update dates to April 2018, so its stated support covers that era of Blender rather than current builds. For anything beyond 2.8, the developer's site is the place to verify.
BoneChainRenamer v0.1.1, released in April 2018, fixed a bug that occurred when trying to rename subdivided bones. The initial version, v0.1.0, shipped in January 2018 and introduced the core renaming feature. Those are the two releases in its version history, so v0.1.1 is the most recent build available. If you work with subdivided bones in your armatures, that fix is the relevant change to be aware of. Further detail is covered in the documentation on the developer's site.
BoneChainRenamer is listed as free in this catalog, and it is distributed under the GPL license. Licensing terms can change over time, so for the current price and license details it is best to check the developer's page directly. The GPL license governs how you can use, modify and share the add-on. If you plan to redistribute or adapt it, reviewing those GPL terms on the developer's site is worth the time before you build it into a pipeline.
BoneChainRenamer works by having you choose a root name, after which it renames every bone in the chain accordingly. The whole chain is handled in a single step. That single-step approach is the core of what the add-on does. For the specifics of setting it up and using it inside Blender, the documentation is available on the developer's site, which covers the workflow in more detail. It fits alongside other animation and rigging tools in the superhive library.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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