
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by CreateVisions·Workflow
Images © CreateVisions. Used for product review; image policy.
Bookmark Jumper earns its place in the superhive library by turning viewport bookmarks into a structured scene-management system, layering camera-aware bookmarks and thumbnail previews on top of hotkey-driven navigation.
Bookmark Jumper saves viewport and camera positions in Blender and recalls them with hotkeys, following an Unreal Engine 5-style bookmark workflow. Customizable save modifiers — Ctrl, Shift, or Ctrl+Shift combined with 1-9 — store positions, and pressing 1-9 loads them instantly. All bookmarks, sets, and thumbnails save automatically with the project.
Version 2.0 organizes up to five bookmark sets holding 45 positions in total, managed through a tab-based interface where sets can be added, renamed, deleted, and switched. Each bookmark gets an automatic 960x540 screenshot thumbnail with an expandable preview popup, saved as a PNG file next to the blend file within an organized folder structure. Smart camera bookmarks capture complete camera setups including focal length, depth of field, and sensor settings, and camera reconstruction can recreate deleted cameras from the saved data. Bookmarks can be renamed directly in the list without dialogs.
Camera to View activates automatically when creating cameras from viewport bookmarks. CreateVisions positions Bookmark Jumper for architectural visualizations, character animation setups, product showcase scenes, and multi-camera film projects.
Bookmark Jumper is best for architectural visualizations, character animation setups, product showcase scenes, multi-camera film projects, and workflows needing organized viewport management.
Bookmark Jumper is completely free to download and use.
Bookmark Jumper uses customizable save modifiers to store positions: hold Ctrl, Shift, or Ctrl+Shift together with a number key from 1 to 9 to save the current viewport or camera position. To recall a saved view, press the matching number key from 1 to 9 for instant loading. The modifier combination is configurable in preferences, and the workflow follows the Unreal Engine 5-style bookmark system. All saved bookmarks persist automatically with your project.
Bookmark Jumper organizes positions into multiple bookmark sets, supporting up to five sets that hold 45 positions in total. Sets are handled through a tab-based interface, so you can add, rename, delete, and switch between them for different scenes, projects, or workflow stages. This keeps separate groups of viewpoints rather than one long list, and every set saves automatically alongside your blend file.
Bookmark Jumper generates an automatic high-quality thumbnail for every bookmark at 960x540 resolution, and each one appears as an expandable preview popup in the interface. The thumbnails are written as PNG files next to your blend file within an organized folder structure. Screenshot file management organizes these PNGs automatically, and bookmarks, sets, and thumbnails all save with the project through automatic persistence.
Bookmark Jumper includes camera reconstruction, which can recreate deleted cameras instantly from saved bookmark data with all their original settings. Its smart camera bookmarks detect and store complete camera setups, including focal length, depth of field, and sensor settings, so a recreated camera carries the same parameters. When you create cameras from viewport bookmarks, Camera to View activates automatically, keeping the new camera aligned with the saved view.
Bookmark Jumper is listed as free in this catalog. Licensing can change over time, so check the developer's page from CreateVisions for the current terms before relying on any particular arrangement. Documentation is provided by the developer, and a demo video is available. Automatic persistence means your bookmarks, sets, and thumbnails save with the project, all managed inside Blender's interface.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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