
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Arq. Gustavo Garcia ARCHS·Workflow
Images © Arq. Gustavo Garcia ARCHS. Used for product review; image policy.
Botton_Remove stands out in the superhive library for pairing scene cleanup with a recoverable deletion history, so removing materials, geometry, or objects doesn't have to mean losing them for good.
Botton_Remove is a cleanup add-on for Blender that handles deleting, organizing, and restoring elements across a scene. It sorts items by category — Materials, Geometry, Node Groups, and Collections — using interactive dialogs and smart filters. A Quick Mode clears unused materials, orphaned data, empty slots, and duplicates in a single click.
Deletions are tracked in a timestamped history that lets you restore items as many times as you want. The Delete to History mode turns the X and Del keys into a trash can, hiding items in a special collection rather than removing them outright, while Permanent Delete bypasses the history when you no longer need it. Selective Restore lets you pick which items from a multiple deletion to recover and where to place them, and restored objects keep their position, materials, modifiers (including Geometry Nodes), and collection hierarchy.
Access comes through a Shift+X circular or pie menu with customizable icons and colors, plus integration with the Outliner, 3D Header, Node Editor, Properties Panel, and T-Panel. The menu can be tuned by color, opacity, animation speed, icon and label size, and status badges.
Botton_Remove is best for complex scenes with hundreds of objects, workflows that need rapid iteration, and artists who want to clean up bloated files without permanently losing elements.
Botton_Remove is completely free to download and use.
Botton_Remove installs like a standard Blender add-on: download it and activate it in Blender Preferences. Once enabled, you can reach it through the trash can icon in the Outliner or by pressing Shift+X to open its menu. From there you can start cleaning up, with everything you remove saved in the deletion history for later recovery. The developer's page also includes documentation if you want the full setup steps before you begin.
Botton_Remove keeps every deleted item in a timestamped history, and you can restore items from it as many times as you want. Its Delete to History mode turns the X and Del keys into a trash can, hiding items in a special collection instead of removing them permanently. Selective Restore lets you choose which items from a multiple deletion to recover and whether to place them in their original position or at the source. When you no longer need the safety net, Permanent Delete bypasses the history entirely.
Botton_Remove opens a circular or classic pie menu with the Shift+X shortcut. From there you can select actions by mouse or by key: M for Materials, G for Geometry, N for Nodes, C for Collections, H for History, and A to clear all. The D and P keys toggle the security modes. The menu itself is customizable, with options for icon and label size, colors by category, opacity, animation speed, and status badges.
Botton_Remove is listed as free in this catalog. For the current licensing terms and any changes to how it's distributed, check the developer's page from Arq. Gustavo Garcia ARCHS. The add-on covers scene cleanup, a timestamped deletion history with unlimited restores, and both Delete to History and Permanent Delete modes, so you can evaluate its cleanup and recovery features directly inside Blender.
Botton_Remove is compatible with all object types, including meshes, curves, cameras, lights, and armatures. When you restore deleted objects, they keep their position, materials, modifiers — including Geometry Nodes — and their collection hierarchy. If you restore the same item multiple times, duplicates are given a "_restoun" suffix so they don't overwrite the originals. That means you can recover a mesh, camera, or light and find it back in place with its data and hierarchy intact.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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