
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by JRENG!·Workflow
Images © JRENG!. Used for product review; image policy.
Brendon earns its place in the superhive library by turning Blender's Render Region into a saveable, recallable list with pixel-level control and export to C++ header or SVG files.
Brendon is a Render Region add-on for Blender created by JRENG!. It grew out of preparing image assets for audio plugin development, where parameter controls often need multiple sprites at precise coordinates and sizes. Rather than resetting Blender's Render Region by hand for every redraw, Brendon makes those regions accurate, saveable and recallable.
In Camera view you set a region using X, Y, Width and Height in pixel units, then save it to a list and recall any entry with a single click. Each parameter is a Blender property object, so it can be animated and is stored in the Scene data of your .blend file. You can also auto-set a region from the last selected object with a margin up to 64 pixels, and toggle Camera Ray Visibility on selected objects.
Region coordinates export to a C++ header file compatible with the JUCE v.5+ framework, or to SVG with each region drawn as a rectangle. For rendering, you can spawn the project into multiple .blend copies for batch queues, or render each region sequentially in place from the panel.
Brendon is best for blender users preparing pixel-accurate render regions and image assets, including audio plugin GUI work, who need saveable, recallable regions and batch rendering.
Brendon is completely free to download and use.
Brendon's changelog records a compatibility check with Blender v.3.1 in version 0.9.0, so it is built to run on that release. The add-on operates inside Camera view, where you set the Render Region using X, Y, Width and Height in pixel units and manage regions from a panel. For releases beyond those listed, the developer's page is the place to confirm current support before installing, since compatibility details here only reflect what the changelog documents.
Brendon can export all region coordinates in two formats. It writes the X, Y, Width and Height values to a ready-to-use C++ header file compatible with the JUCE v.5+ framework, which suits audio plugin development. From version 1.0.0 it can also export the coordinate list to an SVG file, drawing each render region as a rectangle. Both options draw from the same saved region list, so you prepare regions in Camera view and hand them off to other tools.
Brendon offers two routes for handling multiple regions. You can spawn the current project into multiple .blend file copies, each carrying a Render Region from your saved list, which suits batch render queues run from the CLI or third-party apps. Alternatively, you can render each region sequentially in place directly from the panel. Note that Blender will be frozen temporarily during this in-place render until it finishes, so plan longer jobs with that in mind.
Brendon stores each X, Y, Width and Height value as a Blender property object, which means each parameter can be animated if you need it to change over time. Those values are saved in the Scene data inside your .blend file, so your regions persist with the project. The add-on also includes an Update Region button to refresh a selected region from the current render region, and can auto-set a region from the last selected object.
Brendon is listed as free in this catalog. Developed by JRENG!, the add-on brings pixel-accurate Render Region control, a saveable and recallable region list, and export to C++ header or SVG files into Blender. For current licensing terms, any updates, and the full documentation, check the developer's page directly, since terms can change over time. The add-on originated from audio plugin GUI asset work but applies to any task needing recallable, pixel-accurate render regions.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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