
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Arq. Gustavo Garcia ARCHS·Workflow
Images © Arq. Gustavo Garcia ARCHS. Used for product review; image policy.
Earns its place in the Superhive library for turning mesh geometry directly into configurable, animatable camera systems inside Blender.
Camera-Mesh-Add-On generates cameras from the elements of a mesh in Blender. It offers multiple generation modes: cameras at each vertex, at the center of each edge, in the center of each face, or distributed at the corners of faces. Advanced filters let you select elements by the orientation of their normals or spawn cameras only on selected elements, and you can rotate the geometry and update the result.
Each camera can be customized with lens settings (focal length, sensor size, and wide, standard, or telephoto presets), depth of field via aperture and focus distance, and orientation aligned to the normal or pointed at a target. Offset and randomization adjust position and rotation. Cameras can use individual controllers, a master controller, or an automatic armature rig, and movements can be baked into keyframes.
The interface gathers options in a main panel, adds a footer menu in the 3D view (Shift + C by default), and provides a camera list with controls for visibility, selection, and rendering. Real-time updates and a batch mode handle large numbers of cameras.
Camera-Mesh-Add-On is best for 3D artists, architects, and filmmakers building camera systems across a mesh in Blender.
Camera-Mesh-Add-On is completely free to download and use.
Camera-Mesh-Add-On is compatible with Blender 3.0 or higher, and lists support for recent versions. Before installing, confirm your Blender build falls within that range so the add-on activates correctly. Because it can generate large numbers of cameras across a mesh, a dedicated graphics card is recommended to handle scenes with many cameras. If you run an older release than 3.0, you'll need to update Blender before the add-on will function as described.
Camera-Mesh-Add-On installs from its .zip file. In Blender, open Edit > Preferences > Add-ons > Install, select the downloaded file, then activate the add-on from the list. Once enabled, its options appear in the main panel, and a footer menu is available in the 3D view via Shift + C by default. This follows Blender's standard add-on installation flow, so no additional setup steps are described beyond downloading, installing, and activating.
Camera-Mesh-Add-On includes animation tools. It can bake camera movements into keyframes and provides preview buttons for navigating between cameras. For control over animations, you can attach individual controllers to each camera, use a single master controller to manage all cameras at once, or create an automatic armature rig. These options let you adjust cameras independently or together within the generated system.
Camera-Mesh-Add-On is listed as free in this catalog. For current licensing terms and any purchase details, check the developer's page. The add-on comes with documentation, product updates, and support from Arq. Gustavo Garcia ARCHS. Licensing and pricing can change over time, so the developer's listing is the most reliable place to confirm what applies before you download and install the add-on in Blender.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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