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Curvekit

by CG Refaat·Workflow

Images © CG Refaat. Used for product review; image policy.

Why we like it

CurveKit earns its place in the superhive library by pulling scattered curve controls into a single context-aware Viewport panel and reducing multi-step setups to one-click operators.

What is Curvekit?

CurveKit is a Blender add-on from CG Refaat that brings curve-related tools into a single panel in the 3D Viewport sidebar (N-key). The panel is context-aware, showing only the controls relevant to the current selection, whether that's a curve, a mesh, or points in Edit Mode. It relies on one-click operators to handle common curve tasks across modeling and animation.

For path animation, you select your object or objects, then a curve, and click Add Follow Path Constraint to set everything up automatically; the constraint can also be applied to a camera, light, text or empty. For curve deform, a one-click operator adds a Curve Modifier to selected objects targeting the active curve, and Snap to Curve Start aligns the curve's origin with the object's position. Version 2.0 adds a revamped UI, streamlined toggle lists, interactive buttons that activate only when applicable, one-click radii reset, multiselection, plus support for applying curve modifiers to other curves and to text objects.

CurveKit is compatible with Blender 3.0 through the newest 4.5 and is distributed as an add-on under the GPL license. A demo video is available.

Who is Curvekit best for?

Curvekit is best for blender users who work heavily with curves for modeling, motion graphics, or animating objects along a path.

How much does Curvekit cost?

Curvekit is completely free to download and use.

Key features

  • Unified, context-aware panel in the 3D Viewport sidebar (N-key) that shows only the controls relevant to your current selection
  • One-click Add Follow Path Constraint for selected objects targeting a curve, also applicable to a camera, light, text or empty
  • One-click Curve Modifier added to selected objects targeting the active curve, with Snap to Curve Start to align the curve's origin and the object's position
  • One-click radii reset that sets all points back to 1
  • Multiselection support for working with multiple selections
  • Curve support for adding a curve modifier to another curve, and text support for curve modifiers on text objects
  • Interactive buttons that are active only when applicable

Tags

#curves#curve-modifier#path-animation#follow-path#curve-deform#blender-add-on#animation

Frequently asked questions

Does CurveKit work with Blender 4.5?

CurveKit is compatible with Blender 3.0 and up, including the newest 4.5, so it spans a wide range of recent releases. It is distributed as a Blender add-on and is listed as extension-compatible. You access its tools from the 3D Viewport sidebar under the N-key once it's installed through Blender's add-on system. If you run any version between 3.0 and 4.5, the toolkit and its one-click operators are intended to work across that range.

Is CurveKit free to use?

CurveKit is listed as free here in our catalog. For current licensing terms and any purchase details, check the developer's page directly, since those can change over time. The add-on is distributed under the GPL license, and version 2.0 updates are provided free to existing customers according to the developer. For bug reports or feature requests, the developer lists Gmail and Instagram contacts on their page.

How do I access CurveKit's tools in the Viewport?

CurveKit places all its tools in a single panel in the 3D Viewport sidebar, opened with the N-key. The panel is context-aware, so it shows only the controls relevant to your current selection, whether that's a curve, a mesh, or points in Edit Mode. From there you can add a Follow Path constraint, add a Curve Modifier to selected objects, use Snap to Curve Start to align origins, reset point radii, and work with multiple selections at once.

What does CurveKit's Snap to Curve Start operator do?

CurveKit includes a Snap to Curve Start operator as part of its curve deform workflow. It automatically aligns the curve's origin and the object's position, setting up the deform without manual repositioning. It pairs with the one-click Curve Modifier operator, which adds a Curve Modifier to your selected objects and targets the active curve. Together these are meant to make deforming meshes along a curve more predictable, all triggered from the Viewport panel.

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