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Daexport

by Arun C·Workflow

Images © Arun C. Used for product review; image policy.

Why we like it

DaeXport earns its place in the superhive library by rebuilding a specific capability Blender 5+ removed, DAE export, as a single-click, non-destructive step with baking and UV packing handled automatically.

What is Daexport?

Blender 5+ dropped the official DAE exporter, breaking workflows that still depend on Collada. DaeXport brings that export back to Blender through a custom Collada exporter built independently of the removed default one. A single click converts complex, multi-object scenes into a clean, single .dae file.

When you export, DaeXport creates temporary copies of your work, bakes materials into textures with Cycles-based baking, generates and packs clean UVs, applies optional geometry cleanup, and writes out a ready-to-use .dae file. Your original scene stays exactly as it was, so the workflow is fully non-destructive.

DaeXport runs on Blender 3.0 and above, including 5+, on Windows, macOS, and Linux, and handles texture sizes up to 8192. It's built for people who need Collada as a delivery format: game asset creators working with legacy engines, AR and VR pipelines, architectural visualization teams, cross-software exchange, and academic or technical submissions.

Who is Daexport best for?

Daexport is best for game asset creators working with legacy engines, AR/VR pipelines requiring Collada, architectural visualization teams, cross-software exchange, and academic or technical submissions that need clean .dae files.

How much does Daexport cost?

Daexport is completely free to download and use.

Key features

  • One-click export of multi-object scenes into a single clean .dae file
  • Automatic Cycles-based texture baking, with texture sizes up to 8192
  • Clean UV generation and packing during export
  • Optional geometry cleanup applied before writing the file
  • Fully non-destructive workflow using temporary copies, leaving the original scene untouched
  • Custom Collada exporter independent of the default exporter removed in Blender 5+
  • Cross-platform support for Windows, macOS, and Linux

Tags

#Blender#Collada#DAE export#Collada exporter#texture baking#game asset export#AR/VR#cross-software workflow

Frequently asked questions

Does DaeXport work with Blender 5?

DaeXport supports Blender 3.0 and above, including Blender 5+. It was built specifically because Blender 5+ removed the official DAE exporter, and it uses its own custom Collada exporter that works independently of that removed default. So on newer versions where the built-in option is gone, DaeXport still produces .dae files, and it also runs on older 3.x and 4.x releases where you may prefer its one-click, automated approach to the export.

What operating systems does DaeXport run on?

DaeXport runs on Windows, macOS, and Linux, so it fits a Blender setup on any of the three major desktop platforms. It works within Blender 3.0 and later, including 5+, so as long as your Blender build is supported on your operating system, DaeXport should slot in alongside it. This cross-platform coverage means teams sharing files across mixed environments can keep the same export step regardless of the machine they happen to be working on.

How does DaeXport handle textures and UVs during export?

DaeXport bakes materials into textures using Cycles-based baking, and it supports texture sizes up to 8192. As part of the export it also generates clean UVs and packs them, then applies optional geometry cleanup before writing the final .dae file. All of this happens on temporary copies created at export time, so your original scene stays untouched. The result is a ready-to-use Collada file produced from a single click rather than through manual baking and UV fixes.

Is DaeXport free to use?

DaeXport is listed as free here in the catalog. Licensing terms can change over time, though, so for the current arrangement, including any paid tiers or usage conditions, check the developer's page before you rely on it in a project. That page is also the best place to confirm what's included and to find support details from the developer, Arun C, if you run into questions while setting up your DAE export workflow.

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