
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Daniel Hickox·Workflow
Images © Daniel Hickox. Used for product review; image policy.
Djh Bake Batcher earns its spot for collapsing Blender's multi-step baking routine into a single click, from collection alignment to naming and saving the maps. The developer is upfront that it favors speed over flexibility and may not suit complex setups, which makes it a fit for straightforward PBR work rather than heavily customized bakes.
Djh Bake Batcher is a Blender addon from Daniel Hickox that automates texture baking with a single-click design. It removes the manual setup, per-map baking, and image saving that Blender's built-in baking normally requires, trading that flexibility for speed and convenience.
The addon bakes from a high-poly collection to a low-poly collection, aligning them by matching origin empties so the objects don't need to be stacked before baking. A single click bakes all standard PBR maps at once, or you can bake a single map when you need something outside the standard set. It can auto-merge collections and pack UVs so similar assets share one set of textures, then names and saves the results to your chosen output folder.
It manages a dedicated image tagged 'bake', creates a result material from the baked maps for a copy of the low-poly collection, and lets you preview and switch shader inputs in the viewport. Because Blender bakes only with Cycles, the addon switches to Cycles during baking and restores your original engine afterward. It prioritizes speed over flexibility, so it may not fully automate complex setups.
Djh Bake Batcher is best for blender artists who want to bake standard PBR maps and low-poly textures quickly and are willing to give up fine control over settings for a single-click workflow.
Djh Bake Batcher is completely free to download and use.
Djh Bake Batcher automatically switches to Cycles when it bakes, since Blender can only bake textures with Cycles, then restores your original render engine once the bake finishes. That means you can keep working in Eevee during setup and let the addon handle the engine swap at bake time, which avoids the issues that come from forgetting to change engines yourself. The switch happens as part of the bake process, so it isn't something you manage manually.
Djh Bake Batcher saves baked textures in PNG, TGA, TIF, and JPG formats, and the developer notes that more can be added on request. It also names and saves the maps automatically to an output folder you specify, so you don't have to save each image by hand or risk overwriting the wrong file. If you need a format beyond the four supported ones, the developer's page is the place to ask about adding it.
Djh Bake Batcher aligns your high-poly and low-poly collections by matching origin empties, which means the objects don't have to be stacked inside each other before you bake. This removes the need for a precise selection ahead of a bake and lets you keep objects separate for easy editing, while still getting the performance benefits of baking from a merged single object. The addon handles the merging and alignment as part of its collection-based baking.
Djh Bake Batcher prioritizes speed and efficiency over flexibility, so it may not fully automate baking for complex setups. The developer is clear that anyone needing total customization is probably better served by other baking addons available for Blender. It excels at automating common baking tasks with its single-click design, but if your workflow depends on fine control over many settings, that trade-off is worth weighing before you rely on it.
Djh Bake Batcher is listed as free here. For current licensing details and any terms attached to using or distributing the addon, check the developer's page, since those details can change over time. Pricing and license terms are best confirmed directly with the developer before you download, rather than assumed from a catalog entry. A demo video is also available for a closer look at the addon.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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