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Eksporteur - Batch Exporter

by Peter Gubin·Workflow

Images © Peter Gubin. Used for product review; image policy.

Why we like it

Eksporteur earns its place in the superhive library as a focused asset-and-LOD exporter for game developers, pairing collection support with per-asset LOD control and options like world-origin offsetting and F7 export.

What is Eksporteur - Batch Exporter?

Eksporteur - Batch Exporter is a Blender add-on built for game developers who manage assets and their LODs within a single scene. It groups scene objects into Assets and their LODs, keeping track of exports and organizing them so you can send out LODs one by one or all at once for each asset.

The workflow lives in the Exporteur panel on the Scene tab: create an Asset, set up LOD0 by adding a Collection or object, then export LOD0 or the full Asset. Collections are supported, including linked collections, and an Empty mode offsets assets and places them on the world origin during export. Curves export without conversion to mesh, and an export modal panel opens with F7.

Version 1.1.0 made the export path optional, defaulting to the Blender scene's saved location, and added the option to name LOD0 as the asset name. The add-on runs on Blender 2.8 through 2.93 and is released under the GPL license.

Who is Eksporteur - Batch Exporter best for?

Eksporteur - Batch Exporter is best for game developers who manage multiple assets and their LODs in a single Blender scene and need to export them per asset.

How much does Eksporteur - Batch Exporter cost?

Eksporteur - Batch Exporter is completely free to download and use.

Key features

  • Groups scene objects into Assets and their LODs for organized export tracking
  • Exports LODs one by one or all at once for each asset
  • Collections support, including linked collections
  • Empty mode that offsets assets and places them on the world origin during export
  • Curves export without conversion to mesh
  • Export modal panel opened with F7
  • Optional export path that defaults to the Blender scene's saved location

Tags

#export#LOD#asset management#game development#Blender add-on#batch export#game ready

Frequently asked questions

Which Blender versions does Eksporteur - Batch Exporter support?

Eksporteur - Batch Exporter lists support for Blender 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92 and 2.93. On these versions, the add-on's Exporteur panel appears under the Scene tab, where you create Assets and set up their LODs. For any Blender release outside this range, check the developer's page for current compatibility before installing, since the listed versions all fall within the 2.8 and 2.9 series and no newer support is stated here.

How do I install Eksporteur - Batch Exporter?

Eksporteur - Batch Exporter installs like a standard Blender add-on: press Install Addon from File and locate the add-on .zip file. Once it is enabled, find the Exporteur panel on the Scene tab, create a new Asset, and set up LOD0 by adding either a Collection or an object to it. From there you export LOD0 or the whole Asset using the appropriate Export button. The full usage steps are outlined on the developer's page.

Is Eksporteur - Batch Exporter free?

Eksporteur - Batch Exporter is listed as free in this catalog and is released under the GPL license. Licensing terms can change over time, so check the developer's page for the current details before you rely on it in a project. The add-on is published by Peter Gubin, and the same page links out to his contact channels if you have questions about the license or the tool itself.

Can Eksporteur - Batch Exporter export curves without converting them to mesh?

Eksporteur - Batch Exporter supports curve export without conversion to mesh, a capability added in version 1.1.0. That same update also made the export path optional, defaulting to the Blender scene's saved location, and introduced an Empty mode that offsets assets and places them on the world origin during export. Support for linked collections and an export modal panel opened with F7 arrived in the same version, alongside the option to name LOD0 as the asset name.

Does Eksporteur - Batch Exporter support other file formats?

Eksporteur - Batch Exporter lists support for other file formats on its roadmap, which makes it a planned direction rather than a confirmed current feature. For which formats are available now, check the developer's page. The tool's documented focus is organizing scene objects into Assets and LODs and exporting them one by one or all at once for each asset, which is where its stated functionality sits today.

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