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Export To Blend

by Orange Turbine·Workflow

Images © Orange Turbine. Used for product review; image policy.

Why we like it

Export to Blend earns its place in the superhive library by addressing a frequently requested Blender feature: exporting just part of an active file. The optional asset-marking and backlinking make it useful for managing data in larger projects.

What is Export To Blend?

Export to Blend adds a way to save part of an active Blender file to a separate blend file. From a selection of objects, collections, or nodes, it creates a new blend file, working from Blender's File / Export menu, the Outliner's context menu, and a Node Editor.

Exports can be marked as assets for the Asset Browser, which makes it easy to build out an asset library while creating a scene. Exports can also be backlinked, so the original object in your scene is replaced with a linked version from the new file. You can optionally create a collection of your selected objects before exporting. Pushing a prop to its own file lets you link it to other scenes in a few clicks.

Export to Blend is a free add-on from Orange Turbine, also available on GitHub, released under the GPL license. It is compatible with Blender versions 4.0 through 5.1 and is listed as a Blender Extension.

Who is Export To Blend best for?

Export To Blend is best for building out an asset library while working on a scene, and splitting objects, collections, or nodes into separate blend files for reuse across other scenes.

How much does Export To Blend cost?

Export To Blend is completely free to download and use.

Key features

  • Export selected objects to a blend file, including from the Outliner
  • Export selected collections to a blend file from the Outliner
  • Export selected nodes to a blend file from a Node Editor
  • Optionally create a collection of your selected objects before export
  • Optionally mark exported objects or collections as assets for the Asset Browser
  • Optionally backlink exports, replacing assets in your current file with a library link to the exported file
  • Runs from Blender's File / Export menu and the Outliner's context menu

Tags

#Blender#asset library#asset browser#export#collections#linking#workflow#add-on

Frequently asked questions

What Blender versions does Export to Blend support?

Export to Blend is compatible with Blender versions 4.0 through 5.1, and it is listed as a Blender Extension. That range covers recent releases, so you can add it to current installs and use it alongside the built-in File / Export menu and the Outliner. If you are on a version outside that range, check the developer's page before installing, since the listed compatibility reflects the versions the add-on has been published against.

Is Export to Blend free to use?

Export to Blend is listed as free here, and it is also available on GitHub as a free add-on released under the GPL license. Orange Turbine develops it and welcomes support through a purchase on the developer's page, but the tool itself is free to use. For current licensing terms and any options, check the developer's page directly, since those details can change over time and are best confirmed at the source.

How does backlinking work in Export to Blend?

Export to Blend can backlink your exports, which means the original object in your scene is replaced with a linked version from the new blend file. This is helpful when you have added a prop to a scene and later need it in multiple scenes: you push it to its own file, then link it back. You can also optionally mark exports as assets for the Asset Browser, and optionally create a collection of your selected objects before exporting.

Where can I run Export to Blend from in Blender?

Export to Blend works from several places in Blender. You can export selected objects from Blender's File / Export menu, and you can export selected objects or collections from the Outliner's context menu. It also lets you export selected nodes to a blend file from a Node Editor. This gives you a few entry points depending on whether you are working with scene objects, collections, or node setups.

Alternatives to Export To Blend

Also in Workflow for Blender.

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