
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by PlugIn3D·Workflow
Images © PlugIn3D. Used for product review; image policy.
Earns its place in the Superhive library for pairing AI depth and normal generation with both modifier and shader displacement workflows inside Blender.
EzTexture is an AI-based depth and normal map generator for Blender from PlugIn3D. Its depth map generator turns any 2D image into a grayscale depth map using an AI model, useful for terrain, portraits, or stylized geometry. The normal map generator extracts fine surface details and lighting cues from flat images through AI-based normal generation.
Maps can be applied in two ways: you can displace geometry using modifiers, or inject the AI textures into shader displacement, working with Blender Cycles and Eevee. The add-on panel provides instant previews of the original image, the depth map, and the normal map, so there is no manual import or export step. Invert options give control over depth and normal output, and subdivision and smoothing are auto-added.
The workflow needs no coding or node setup, and generation runs through an EXE/ONNX backend. A non-destructive toggle is included, and the add-on is described as lightweight and production-tested. It suits 3D artists, game developers, and concept designers working with photos, or anyone wanting depth and normal maps from flat images.
Eztexture - Ai Depth & Normal Map Generator is best for 3D artists, game developers, and concept designers who want fast depth and normal maps generated from flat images.
Eztexture - Ai Depth & Normal Map Generator is completely free to download and use.
EzTexture is listed as supporting Blender versions 2.93 through 4.5, giving it a wide range across current and older releases. It works with both the Cycles and Eevee render engines, and AI textures can be injected into shader displacement in either. If you rely on a specific Blender build, confirm the supported range on the developer's page before installing, since compatibility details can change between add-on updates.
EzTexture requires no coding or node setup. Depth and normal maps are produced through one-click generation using an EXE/ONNX backend, and the add-on panel lets you preview the original image, the depth map, and the normal map without manual import or export. From there you can apply the results as a modifier or through shader displacement, with subdivision and smoothing added automatically.
EzTexture supports both approaches. You can displace geometry using modifiers, or inject the AI-generated textures into shader displacement, and both work with Blender Cycles and Eevee. Subdivision and smoothing are auto-added for the displacement workflow, and invert options let you control the depth and normal output. A non-destructive toggle is included, so you can work without permanently altering your setup.
EzTexture is listed as free in this catalog and is distributed under the GPL license. Pricing and licensing terms can change over time, so check the developer's page for the current details before you download. The add-on is described as lightweight and production-tested, and it runs its AI depth and normal generation through an EXE/ONNX backend inside Blender.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.