
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Stellart·Workflow
Images © Stellart. Used for product review; image policy.
Facial Tools earns a listing in the Superhive library for pairing SNAPPY FACIAL's one-click detection with binding, presets, and .fbx/.gltf export in a single Blender add-on.
Facial Tools is a facial rigging add-on for Blender, built by Stellart around SNAPPY FACIAL, described as a one-click automatic facial detection system that works out of the box. Beyond detection, the add-on brings together binding, animation tools, and facial animation presets in one package.
The toolkit ships with 60 facial animation presets, and facial animations can be combined to create more complex facial scenes. Rigs and animations export in .fbx and .gltf formats, compatible with most game engines including Unity, Unreal Engine, and Godot. Retargeting is listed as a work in progress. Documentation is provided, and the developer notes customer service across the week with confirmed bugs addressed within a stated turnaround.
Facial Tools is compatible with Linux and Windows, runs on Blender 5.1.0, and works with the Cycles and Eevee render engines. It is distributed under the GPL license, and the developer states that updates are free and always will be. Support and feature requests are handled through Superhive and a Discord server.
Facial Tools is best for blender artists working on facial rigging and animation who want automatic facial detection and game-engine export.
Facial Tools is completely free to download and use.
Facial Tools is compatible with Blender 5.1.0 and is listed as a Blender extension add-on. It works with the Cycles and Eevee render engines, so projects built in either can use the toolkit. The add-on runs on Linux and Windows. If you are on a different Blender release or operating system, check the developer's page to confirm compatibility before installing, since these are the environments stated for the current version.
Facial Tools exports in .fbx and .gltf formats, which the developer states are compatible with most game engines, including Unity, Unreal Engine, and Godot. This covers rigs and animations built with the add-on, so facial work created in Blender can be carried into a game project. For engine-specific details or a full list of supported targets, consult the developer's documentation, which is provided alongside the add-on.
Facial Tools includes 60 facial animation presets, which were added in version 1.0.1. Beyond the presets, the add-on lets you combine facial animations to create more complex facial scenes. Retargeting is listed as a work in progress rather than a finished feature. Documentation is available to help you get started, and the developer handles questions and feature requests through Superhive and a Discord server.
Facial Tools is listed as free in this catalog, and it is distributed under the GPL license. The developer also states that updates are free and always will be, with an option to consent to email notifications when a new version is available. For current licensing terms and to obtain the add-on, visit the developer's page, since pricing and license details are managed there rather than here.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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