Fast Fencing generates an architectural structure through a custom procedural mesh object in 3ds Max. It creates an FA_Fence object that behaves like any other Autodesk 3ds Max object: deformers can be applied, it's renderable, and it can be converted to mesh. You can change parameters and watch the results in real time.
The fence structure adapts to any 3D spline shape, with base, smooth, or stepped adaptation to terrain. Main poles sit at every spline knot, with intermediate poles at every subdivision. Available fence types include a plane with texture, poles, and palisade. Geometry updates automatically when the spline changes.
Segments and poles can be selected and modified individually, and every part of the geometry has its own material ID. Some parts include their own UV mapping and UV tiling. You can multiply all distances at once to adapt the object to your scene units, copy and paste parameters, and save and load your own fence templates. It's useful for creating urban backgrounds, and it also comes with the Oblong and Oblong Void primitives.