FAST FENCING Trial is a 3ds Max script that generates an architectural structure through a custom procedural mesh object. You change its parameters and watch the results update in real time, an easy and intuitive way to create a fence at a simple level and shape your own style, useful for the creation of urban backgrounds.
The script creates an FA_Fence object that works like any native 3ds Max object: any deformer can be applied, it's renderable, and it can be converted to mesh. The fence adapts to any 3D spline shape, placing main poles at every spline knot and intermediate poles at every subdivision. Fence types include a plane with texture and poles. Segments and poles can be selected and modified individually, and every part of the geometry has its own material ID to make texturing easier, with some parts including their own UV mapping and UV tiling.
Utilities include multiplying all distances at once to adapt the object to your scene units, plus copy/paste of parameters. Some features are only available in the full version.